,After seeking inspiration from binge-watching all three series of HBO's "Deadwood", I tried a simple gunfight using TRWNN (only slightly modified) and my own characterisation ideas.
The setup was quite straightforward, four a side, Bounrty Hunters versus Outlaws.
A D20 would give their status, a result of 1 to 4 gave a civilian whilst only a '20' would give a "Legend". Rolling for each side gave identical results, two gunmen and two shootist each. I gave each of the characters three characterisitcs, a Hand to Hand abilty, a Pistol ability and a Shoulder Arm (rifle) abilty. I used the method explained in my last post, a D6 for each 'level', Rolls of 1 to 3 gave no improvement, whilst 4, 5 gave +1 and a 6 gave +2 - with a maximum of '5' allowed for any characterisitc. Gunmen would roll twice for each and Shootists would roll three times, as if they had all gone throught the various lower levels.
[The Outlaws, at the other end of the street, just about visible in the top photo]
For cards, I borrowed an idea from "Shoot n Skeddatle", allocated each character a card (Diamonds for the Bounty Hunters and Spades for the Outlaws) . To keep track on the table, as a visible aid, I gave each character a counter with their initial on, yellow for the Outlaws and Red for the Bounty Hunters. (Can you spot them?)
The cards, (it's a French Deck btw), the court cards were action cards the Queen (Dame) for the Shootist's action card and the Jack (Valet) for the Gunman's action card. As no-one could use the Legend card, it was ommitted. There were also no civilians to be involved so rightfully or wrongly, I also ommitted the Civilian action card. (On reflection I probably should have included it)
A simple sheet of paper would record each figure's characteristics, their card and any wounds
[Detail on "Abe". Note his Nerve value of '3', I set these as a standard. His activation card is the 2 of Spades - bottom left]
Here's the photos:
[With a carefully aimed shot then using an action card, George nails Del with a Flesh leg wound]
The game was over and it was obvious that the Bounty Hunters had won,.
The game had good points, such as the skill system working well and easily to figure out; few serious wounds, but a lot of 'grazes abounding'; cover rules worked well, the single shot at Abe caused him to Duck back; Charlies 2" run was unacceptable imo and will be under review.
Did I enjoy the game ? Yes, despite not knowing the rules well enough , nor having a QRS to hand, it went much more smoothly than anticipated. The Activation system meant poor Charlie didn't move for all but one turn and when he did...well...
Another bout of thoughts on rules is in order, but I will be playing again!
Thanks for taking the time to visit, hopefull there was something of interest.
That's it then for another week, as always your comments are always welcomed and appreciated.