This week I’ve done very little that can be shown as mostly I’ve been working on the necessary cards for TRWNN and my ideas for converting my Old West rules and character stats into something suitable for the TRWNN rules.
In a few idle moments, I’ve worked on a few beds for my Western Town ‘Big Hotel’ from the original incomplete ones. The photos show the basic construction.
TTWNN have four character classes, with abilities ranging from -1 (Civilians, Citizens, greenhorns etc.) to +2 (‘Legends’) giving a range of ‘four’ in difference, whilst the OW rules have character abilities ranging from 1 to 10, in three abilities (two of shooting - pistol and rifle and a hand to hand or melee ability). Halving these abilities and rounding up gives a range of 1 to 5 - very close to TRWNN.
The next step was to look at advancement as in TRWNN all civilians have the same factor, all ‘Legends’ etc., but in the OW rules Civilians (Novices) can have abilities ranging from 1 to 6 with maybe an exceptional 7! Similarly, ‘Veterans’ in my OW rules (equating to ‘Legends’ in TRWNN), generally have high characteristics about ‘7’ to ‘10’, but a Veteran character can only have a single ability (of the three) at ‘10’.
Not liking the ‘-1’ given to Civilians in TRWNN I decided to add one to their standard starting ability, giving them a starting ability of ‘0’ and consequently all the three other classes had to have one added to their starting scores giving the following shooting ability (in number of extra dice thrown)
Civilians – 0; Gunmen +1, Shootists +2 and Legends +3
However, this is their base score for starting characters and I’ve added that each of their abilities can be increased at start up, by throwing a die for each of three abilities Pistols (revolvers), Shoulder Arms (Rifles, shotguns) and Hand to Hand (Melee, Brawling), replacing the all-encompassing ability of the four classes in TRWNN.
In the OW rules, I had advancement from Novice to Average after five gunfights (or equivalent) and from Average to Veteran after an additional fifteen (!) gunfights, making twenty fights in all.
This slips nicely into TRWNN, with its four categories, the characters needing to live through five gunfights between each ‘upgrade’.
At the start of a ‘career’ a civilian, throws a die: 1,2 or 3 gives no change to the characteristic of ‘0’,; 4 or a 5 they get an increase of ‘+1 die’ and a ‘6’ gives them ‘+2 dice. This happens at every level ‘upgrade’ with the proviso that no characteristic can improve beyond ‘5’ and no character can have more than one characteristic at ‘5’
A starting ‘legend’, character should really have dice thrown for the three preceding stages too, but this is really up to the scenario, players etc.
The next eight numbers show he is Happy; likes Drink and women; generous, totally loyal; undistinguished features; popular; very intelligent and Idle and sluggish.
I took all these characteristics from “Setting up a Wargames Campaign” by Tony Bath
The next line shows he’s an Average gunfighter, Hand to hand 5, revolver skill of 5 (with an average draw) and a Rifle ability of 7
He has been in 7 fights, shown by the tally marks (probably only two in reality a she got 5 just for being an ‘Average’.)
His weapons are a Colt 45 (Peacemaker) and he has a Winchester Carbine too,
Pic from Tony Bath's book, (we only used the first eight lines):
In the TRWNN conversion he’d be a gunman, with ‘2’ hand to hand, ‘2’ pistol’ (fast draw) and ‘3’ with a rifle.
I’ll have to have a think about his other –non fighting characteristics.
I’ve also found the extension for the Undertakers shown in the photos below and with the additional photo of a bed (yet again) to show the scale (figure is 54mm – reminder)
On other news, Blogger seems to working much like it did in the "Legacy Version" and is much more user-friendly, but then again I haven't tried anything 'clever' this week !
That’s it the for another week, thanks for taking the time to visit, it’s been another painful experience with blogger of course, but it’s another post at least!
Comments, of course are always welcomed and truly appreciated.