Monday, 28 December 2020
Monday, 21 December 2020
Monday, 14 December 2020
Monday, 7 December 2020
The next turn saw a fusilade of shot from all and sundry, but the mexicns escaped unscathed wilst poor Ike was turned into a calander. He took two flessh wound the a serious chest wound, laying hi spawled in the dirt, This left poor George as the only remaining lawman against three opponents and a potential fourth. Sensiby he decided to look for reinforcements and thus the game ended ! (george had actually failed his nerve test !)
Monday, 30 November 2020
So after considering the changes I thought needed to TRWNN to suit my less chaotic style of play, I set up another simple scenario as a trial run.
Monday, 23 November 2020
The aftermath of last week's game was that I took a long hard look at the TRWNN rules. The shooting workesd well imo, low casualty count and a quick game overall. The game took about three hours overall, half of which was setting it all up !
Movement was a joke, though I'm pretty sure a lot of TRWNN players have probably never questioned it. I intend to change it to a more player firnedly system, using ideas of my own, some of Dave Docherty's changes from his version of TRWNN ("Blazing Dice") and some of the movement mechanics from Shoot n Skeddatle. I will be referring to my old "Old West Skirmish Rules" as reference for all changes.
I don't mind random movement rates and even if figure has to use all of what he rolls on the dice (citizens only), but being able to walk fater than a run is a bit ludicrouse.