Welcome to my blog, the story of my continuing journey into the World of Zombie Wargames.

Monday 26 May 2014

A Day in the 'Burbs (2)

Our hero Mattias (Civilian, Initiative 4, Leadership and all other skills 3) is making his way towards the rendezvous point with the arrival of his pre-booked taxi imminent.
Elsewhere in the area, nothing much is happening although there is a very repugnant person staggering in his direction.

(The red car has sped off, not generating any new zombies and the closest  zombie is not within 6"for recognition.Two of the three PEFs (the two '5s') both increase their distance from Mattias and the three zombies present stagger slowly toward Mattias.) Bob continues to sup his tea, meaning he must obviously be British.)
As Mattias makes his way to the exit he recongises the zombie for what the danger that it presents whilst a jogger comes into view on the opposite side of the table. Strangely the zombie is confused by this and remains unmoved.

(The zombies didn't activate, which I  took to mean the PEF's didn't either)




 The taxi arrived at speed but would have to slow for the corner.





Whilst Mattias wasn't aware that his taxi's arrival would be very soon,  he decided to join the jogger and start running, whilst shouting a warning to the jogger.  Both he and the jogger were moving at 9" now (I have a standard movement of 6" rather than the 8" of ATZ).
The zombie had finally made his mind up and having decided that his meal was now getting away, he headed for the closer of the two potential snacks.

(Elsewhere the PEFs did whatever PEFs seem do in my games which was move back and forward to little effect.
The arrival of the taxi could have potentially generated zombies, but as elsewhere on the board, none were forthcoming. My 50% chance of at least one zombie being spawned  each turn (1d6 -3) had so far generated only one and
The "early" taxi arrival marked the start of only the third turn.)
 At this juncture we thought the scenario was all but done and dusted, however the PEFS decided they would attempt to participate. The one closest to Bob  caused him to glance over his shoulder and raised the ER of the encounter by 1.

The PEF in the woods closed in on the Taxi which had  successfully negotiated the corner at a speed of '2' (12" in my games)
Mattias tried to put on a burst of speed whilst still shouting at the jogger, but even if he was still well short of the taxi and the jogger would catch up









One of the spawn points was depleted and wouldn't generate further zombies (not that it had anyway). 
The view from fat boy as he realises his snacks are escaping.
With victory all but in the bag, the civilians decided it was time to take a breather and rest whilst the zombies closed in on them making this turn quite tense.(they failed to activate_
The remaining PEF's in the woods added to the tension and both moved  towards Mattias, resulting in him being a bit spooked by the presence of some woodland critter (they were both revealed as nothing) The taxi closed the distance to the pair of breathless joggers but would take another turn to stop. before they could get in whilst the zombies were now closing in.
The civilians acted first in what would be the penultimate turn of the game, the taxi driver bringing his cab to a halt..
 The closest Zombie attacked, resulting in the jogger whilst not pooping his pants, admirably fighting the zombie off with his walkman, resulting in them both being locked in combat.








As the melee wore on into a further turn, the zombies once more stood and watched, distracted no doubt by the inept dice throwing on display, however the Jogger was still locked in melee.  Mattias decided he had had enough and took the opportunity to jump in the waiting cab, as the taxi driver decided just to ease out from the kerb.


"Mmmmm, tinned meat"












Right on cue, just as it looked like Mattias would pull away, the Jogger broke free from the inept zombie death struggle and headed for the taxi, not leaving sufficient time for the taxi to make anything other than a token movement away from the zombie, who in turn took the opportunity to attack the vehicle and bounce off in an undignified fashion.
"Damn meals on wheels ! Come back !"
 As the taxi sped off into the blue yonder and safety, it did manage to side-swipe fat-boy before disappearing. He, of course, promptly stood up !

With that final action it was decided to call it a day even though there was at least one loose end still to tie up - Bob ! One of the few zombies generated by the noise of the taxi had spawned near Bob and had made its way toward him, but that situation has yet to be resolved (if indeed it will).

This was a relatively quick game (less than two hours), that could have gone very differently had the taxi not arrived so early in game, but it did give me food for thought as to how my version of the ATZ/FFO rules should be heading. The spawn points worked well and I'll be keeping that idea, but other experimental ideas hadn't and they'll be amended. 

So who was the jogger ? (He's your average citizen with all skills at '3' save for a Fitness skill of '4' and no attribute assigned to him)



As always your comments are both welcomed and appreciated, as are your suggestions to naming the jogger !

27 comments:

  1. I want to inform you that i has just awarded you the Liebster Award :)

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  2. Yay! Mathias escaped and lives to fight another day. As you said, Joe, this was a quick and simple game, but sometimes this is just the way things turn out. I still enjoyed it.

    As for your jogger, I suggest you call him Brandon Foster, after a certain well-known Geordie runner. You'll know who I mean!

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    1. Thanks Bryan, a six monthwaitfor atwo hour game, oh well.
      I like the anme suggestion though.

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  3. Boo I feel cheated Mathais was not even bitten. Still that should make it more fun next time. I am sure you should make him a zombie feast sooner or later, you know you want to!

    Although simple, not a bad scenario. I look forward to more in the same style. I would have made the jogger take the Taxi though and left Mathais in the lurch!

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    1. Thanks Clint, I think Mathias was actually going to do just that to the jogger, he did get in the taxi first !

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  4. Good stuff Joe.
    Not every game can be bullets flying and blood spraying.
    Looking forward to more.

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    1. Thanks Bob, all my current games are a really trials for rule experimentation and are taking place early in the apocalypse for ease.

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  5. So, half a year of planning, two hours of gaming (it's a two hour game, after all!) - and still nothing has happened? :D

    I like the "low intensity" scenario idea, but this seems like a lot of work was involved for some walking and some driving. Do you think it could end up much worse if taxi came later?

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    1. At the end of the game there were six zombies bearing down upon the "heroes" and the zombies have a 50% chance of winning any melee, so if the taxi arrived a lot later they would have been doomed imo.

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  6. Yes, AL, he very nearly left without the jogger !

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  7. Fun report, glad you finally got a game in! I liked the way the zombies built up the tension, and as a starting scenario, it was a good beginning. Will the jogger and Mathias join forces?

    If the apocalypse has begun, can they get the cabbie to join? I can't wait to see where you go with the game!

    As always, I love your terrain! That burned out car wreck is excellent!

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    1. Thanks N667, I'm not actually following any particular group, but we will see more of names characters - I'm already planning the next part of the taxi journey though.

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  8. Yay for Mattias! Would have been funny if the zombie ate the taxi driver though :-)

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    1. There was a moment where, as one of his possible actions, the taxi driver may have gone to help the Jogger !

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  9. Well he tried to warn the jogger several times. Good report mate!

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    1. Thanks LS, would have been different with a later taxi arrival.

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  10. It might have been a while to wait but it was fun all the same. The lessen here is, we can all fit in more games of ATZ than we think! :)

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    1. I think you're right ZA, but ral life keeps interfering.

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  11. Aw, come on - it *has* to be "Joe the Jogger"! Though I'd suggest that using a walkman during the zombie apocalypse is not a good survival tactic...

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    1. Thankd C6, my ego won't allow me to use that name (I don't do running).
      You're right about the walkman, but in the apocalypse it's a luxurious liability.

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  12. What a great game. I love reading your reports they always have some great laughs written in them.

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    1. Thanks Brummie, with so little really happening I had to make something up.

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  13. Very tidy game, you never know what's going to happen in these type of games. Loved it.

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    1. Thanks Irqan, if we re-ran the game several times we wouldn't have got such a clear-cut result.

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  14. Good report.
    Your table setting is great.
    I 'm longing to more adventures..

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    1. Merci Shuby, je vais avoir plus d'aventures bientôt j'espère

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