Welcome to my blog, the story of my continuing journey into the World of Zombie Wargames.

Monday, 7 December 2020

Gunfight II - conclusion

 It took me two sessions, each about an hour long to conclude this small gunfight. The reasons varied  from constant interuptions, a bad cold and camera battery failure, but I managed to finish it.
Ike, one of the two remaining Lawmen, hiding behind the wagon, for cover, was the only one able to shoot, he targeted the only Bandit he could see, Carlito, hinding behond the water trough. This was a long range shot, but with the aid of an Action card, and his actiavtion he aimed and shot the Mexican, causing a knock down and a serious wound ! (just)
 [The loss of Carlito would be a major blow for the bandits !]

Elwhere
[Across from Carlito,Antonio shoots at the padre, causing him to flee from a graze]

George hadn't moved, the last Mexican hadn;t turned up and the turn ended abruply and only a four cards - even with a double deck these things still happen !
Ike walked out of his cover to get to get a shot at the two remaining bandits and George repositioned so he could see around the corner . Likewise Antonio repositions to get a shot at the lawme, but Carlito , surprising, struggles to get up and find cover behind the torugh, depsite his wound! 
Ike is looking very lonely, now, in the middle of the street, up against three opponents.
[Carlito, even with a serious wound, is the equal of the best lawman (Ike)]
 
[Ike wondering why he ever left the satey of the wagon;s cover]
[Benito licking his lips at the prospect of gunning down the lawman]

The next turn saw a fusilade of shot from all and sundry, but the mexicns escaped unscathed wilst poor Ike was turned into a calander. He took two flessh wound the a serious chest wound, laying hi spawled in the dirt, This left poor George as the only remaining lawman against three opponents and a potential fourth. Sensiby he decided to look for reinforcements and thus the game ended ! (george had actually failed his nerve test !)

 [Ike's fate]

The game had ended, imho with a satisfactory conclusion; it had flowed well with few rule hitches or the eed to delve into the rulebook (I only really needed the page on shooting and the reulsts table.).
So where to go from here ?
I'll be looking at adapating my movement rules to include horses, wagons etc. it seems strange that one oculd have a system where a train, for example unable to move in a turn, despite currently moving at full speed.
Weapons and reloading need a re-think to incorporate early revolvers using 'cap and ball' and a long hard look at shotguns. The latter seem to be the 'wonder weapon' of guns in a lot of rules - multiple hits, bigger chances of hitting etc. So why didn't everyone carry them ? (Answers not required)

That's it then for another week, as always I hope you've found something of interest  and of course your connets are welconed and appreciated.

18 comments:

  1. Great conclusion Joe, Like your thinking on looking at the rules, with regards to movement and loading, especially something like a train that would have perpetual motion unless someone hits the breaks, similar with a horse, unless a rider pulls up on the reigns.

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    1. Thanks Dave, I've never reallyliked igougo style of games, but order sheets etc., do take up a lot of time. I'm probably trying to re-invent the wheel with a lot of my ideas, but haven't come across anyone else's.

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    1. Thanks oyu Michal, it was an interesting game.

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  3. Great stuff Joe! Love those old school models 😀

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    1. Thanks Ivor, they may be toys, but they serve their purpose and was all that was available (save for Airfix) when 'I were a lad'. The gamer nowadays has everything they could wish for in smaller scales.

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    2. Great game Joe - looking forward to more of these.

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    3. Thanks MJT, I'm still considering the rules that I'd like to reconsider - shotguns are at the top of the list and may feature in the next experimental game.

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  4. That had a nice ebb & flow to it Joe & you seem to be taken it in the direction you want to go.

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    1. Thanks Frank, the game went very quickly and smoothly, he 'double' activation cards were good too imo.
      I never once looked up anything in the rules - a good sign and only needed ranges and movement distances to remember.
      With more different weapons, horses bystamders and otheadditions though, a qrs will be necessary.

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  5. Nice bit of storytelling in the game and it all looks great!
    Best Iain

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    1. Thanks Iain, it was a good game, but I think me 'story telling' is a bit generous(I think I'm rubbish).

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  6. The Bandit's certainly did well and from your description the game seemed to flow along nicely. It must be a good feeling to rejuvenate an old setup and play a few new and enjoyable games.

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    1. Tha ks Vagabond, I was surprised hw well the game went, with two players the action could have all beem over in well less than an hour. The first game with the seemingly very swift turnover of 'turns', seemed to take a lot longer.
      It was great fun, probably better than when I first played using the old "Old West Skirmish rules", but there still a mountian to climb regarding several bits of the 'modern' to give a more satisfactory game, all of which I've outlined at some point. I'll be looking at providing a solution to my reservations whilst keeping the flow of the game as simple as possible.

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