It took me two sessions, each about an hour long to conclude this small gunfight. The reasons varied from constant interuptions, a bad cold and camera battery failure, but I managed to finish it.
Ike, one of the two remaining Lawmen, hiding behind the wagon, for cover, was the only one able to shoot, he targeted the only Bandit he could see, Carlito, hinding behond the water trough. This was a long range shot, but with the aid of an Action card, and his actiavtion he aimed and shot the Mexican, causing a knock down and a serious wound ! (just)
[The loss of Carlito would be a major blow for the bandits !]
Elwhere
[Across from Carlito,Antonio shoots at the padre, causing him to flee from a graze]
George hadn't moved, the last Mexican hadn;t turned up and the turn ended abruply and only a four cards - even with a double deck these things still happen !
Ike walked out of his cover to get to get a shot at the two remaining bandits and George repositioned so he could see around the corner . Likewise Antonio repositions to get a shot at the lawme, but Carlito , surprising, struggles to get up and find cover behind the torugh, depsite his wound!
Ike is looking very lonely, now, in the middle of the street, up against three opponents.
[Carlito, even with a serious wound, is the equal of the best lawman (Ike)]
[Ike wondering why he ever left the satey of the wagon;s cover]
[Benito licking his lips at the prospect of gunning down the lawman]
The next turn saw a fusilade of shot from all and sundry, but the mexicns escaped unscathed wilst poor Ike was turned into a calander. He took two flessh wound the a serious chest wound, laying hi spawled in the dirt, This left poor George as the only remaining lawman against three opponents and a potential fourth. Sensiby he decided to look for reinforcements and thus the game ended ! (george had actually failed his nerve test !)
[Ike's fate]
The game had ended, imho with a satisfactory conclusion; it had flowed well with few rule hitches or the eed to delve into the rulebook (I only really needed the page on shooting and the reulsts table.).
So where to go from here ?
I'll be looking at adapating my movement rules to include horses, wagons etc. it seems strange that one oculd have a system where a train, for example unable to move in a turn, despite currently moving at full speed.
Weapons and reloading need a re-think to incorporate early revolvers using 'cap and ball' and a long hard look at shotguns. The latter seem to be the 'wonder weapon' of guns in a lot of rules - multiple hits, bigger chances of hitting etc. So why didn't everyone carry them ? (Answers not required)
That's it then for another week, as always I hope you've found something of interest and of course your connets are welconed and appreciated.