Of the figures in the photograph to the right, only the five figures in the foreground have been deemed to be as finished as they're going to be
There's nothing happened to the wagon since it was assembled, the plastic elephant has merely been based up and still requires painting
|"Get back in the wagon"|
Thought their clothing is slightly changed they're close enough to represent the figures being at on the wagon and in 'dismounted' mode too.
The woman has lost her child when getting off the wagon (careless or what?), bu has found a rifle to defend the male, who is presumably meant to be leading the oxen, horses or what ever.
I've made provision for wagons in my version of "Jimland" and have some quests planned too for their use.
|Four Slaves (North Star) and an Explorer (possibly NS too)|
|All in various states of completion,|
The three figures, have nothing really to do with Jimland:
Left to Right, George Orwell (from Col. Bill's); a cat lady (from Black Cat Bases) and a farmer (could see action in Jimland). The latter is a cheap knock-off of a Britain's 54mm Farmer and I haven't a clue how I got him.
|Obigatory boring picture of uncut cards.|
The second set, was created to make solo play more interesting, as without an opponent there would be little to no point playing.
They are in the form of a set of "Events" that are triggered by the players figures entering each 'square' of the treasure area.
I have four events, each of a Native encounter, traps, items, characters and animals.
|Obligatory blurry picture (also boring)|
As I couldn't get all the information needed for each of the event cards onto the cards themselves, and just in case anyone was interested enough to play the game, I put my ideas down on paper, rather than try to remmeber them all off the cuff.
So where various things are and their effects on the game have all be given descriptions.
The event cards 'rules' took up a side and a half of A4, but I also made a separate page of rules outlining how this particular version of my treasure hunt game will work.
I'll be giving a lot more information in a future blog as I go through the setup and the game.
|Only four new hexes added to the map!|
Everyone returned alive from the expedition, which is a sort of measure of success, but it's all about the cash, enabling one to have another expedition outfitted with cash in hand.
Ned's first expedition spent $290 in trade, food etc. and had $35 in hand. The expedition's 'cash-in' upon its return netted them $240 with no cash left! So overall the expedition was $85 down, but on the plus side still managed to improve a skill of two of the explorers by1, having netted more than $200, equally important!
I have Ned Burlington's second expedition into Jimland to report upon sometime in a future post, but I have my fingers crossed that I'll also be playing another Adventure with a real live opponent, though I'll just be playing as the Natives! Of course, nothing is certain, but the outlook is promising atm.
That's it then for this week, thanks for taking the time to visit and as always your comments and both welcomed and appreciated.