|Map borrowed from the Interweb|
The rules were fluid, some being made up on the fly for things I hadn't thought of, but these were few and far between.
This will be a fairly long, picture-heavy post (sorry), as I try to show each step of set-up, some thoughts and the game itself.
The setup requires the playing area to be figuratively divided into a number of areas, with an equal amount horizontally and vertically.
Although I think squares are preferable, rectangular areas are also usable.
|The imagined grid|
The very poorly done photoshopped effort shows (just about) how I imagined it.
I next put a plastic "bush" in the centre of each imagined square. for reference and although not 100% necessary, I found it useful.
|Plants to show centres of squares|
Placement can be done in any order, but for this trial run I wanted "Lookout Rock" in the central square. The others were placed by dice roll, with the proviso that only one token can be placed in each row or column.
|All the tokens and terrain placed.|
I selected the first 'column' of squares and diced (1 to 4, avoiding the central row where "Lookout Rock" was)) to see where the "Rusty Anchor" would be placed .
I threw a '2' and thus placed it in the second row, removing the bush in the centre of the square
This was repeated for the remaining three tokens.
From the top row to the bottom row, then we have "the Lonely Grave"; the Rusty Anchor, "Lookout Rock"; "the Monkey God" and finally the "Rock Cairn" I also placed four small jungle pieces and three rough ground pieces randomly, then scattered all my 'grass' bits.
|Four pairs of counters for objects that can be found|
|Twenty Event cards (left) and ten "Treasure" Cards (right)|
|The four needed Characters that can be encountered,|
|My "crew"; Captain, 1st Mate, 3 crewmen with muskets, and 3 with cutlasses|
|Four groups of Natives, pygmies etc from my Jimland stuff|
|The four animals that can be encountered|
|Game starting set-up with my crew in the SW corner of the table..|
These would be removed and acted upon as the crew entered each square.
The five pairs of 'clues" were shuffled and laid out in two piles, one containing North-South clues, the other East-west clues. One pair for each Treasure token.
All the needed items were placed within reach and my crew put in their corner starting position. (I would find out later I would need more)
The concept for this game was pretty basic, you initially get a pair of clues for the location of the first treasure; successfully digging it up gave you the clue to the second treasure, encountering a character may give you access to a third treasure or it could be reached by reading the runes on "Lookout Rock" (which took time). (This was one of those instances where I was almost making stuff up as I went along.)
|My two initial Treasure card clues (bit obvious really)|
It was one row up and on the fifth column from where we started, so quite a trek!
|Monkey God at the top, Cairn bottom left and the treasure site in the bottom centre (ish)|
|Onwards, ever onwards....|
|Die showing Monkey God square's Event Card|
|Great start (not)|
|Quick die roll determined who it was|
|but he saved " (Needing a 5 or a 6)|
|Crew moving East|
|Quicksand and I had nothing to represent it !|
|Die roll to determine who it was that was caught in it!|
|Added a quick bit of black-stuff for the quicksand !|
|He was quickly rescued (Rescuers needing to pass 2d6 against Fitness)|
And that dear reader is where I'm going to leave it for this post as it's getting to be quite a long post as it is and I've got about as much again to post up.
As I was playing through I did think that it bore a distinct similarity with "Pulp Alley" games, though in those games the players know where all the plot points (read treasure sites) are beforehand.
That's I then for this post, but maybe not for this week, as currently I'm intending to write up the rest of this scenario to post in Friday! This is quite a diversion for me, having two posts in a single week, but I also have a back-log of four "Jimland" adventures to post about.
Once more, thanks for taking the time to visit and as always your comments are both welcomed and appreciated.