It took a while to make all the pre-fabricated bits to align and fit into something that I was happy with.
I also had to omit a wall as I was running out of internal space to fit it - one of the problems of not allowing for wall thicknesses when planning a model.
The photograph below shows a larger view of the place, so, clockwise from the door*where Sid is)we have the kitchen unit, toilet (rest room for any US readers), main seating area (currently standing only), the counter area and a small store area.
|Bigger plan view of the 'important' bit
|Kitchen - from a WorldWorksGame pack
|Toiler entrance (notice the door to the counter area)
|Counter service area with Sid in the Kitchen
|Reverse view of counter
|Shelving once more by WorldWorksGames
|Storage area for the Blue Sun
The store-room for the Blue Sun store will probably have some shelving added and a few extras too - the boxes came from my bit's box and were made for the storeroom (years ago too)
The most 'interesting' bit of this photograph is probably the slot that can be seen on the back wall, for the shutter door to be inserted into - hence making an opening door.
The door was made (years ago) but remains elusive - I've a feeling a may have to make another one = ho-hum
Building in card is not as easy as some would have us believe. Losing bits, doesn't help either One of my steps from this aborted staircase went missing too !
|Soapy Waters' proper entrance
|This is why I can't have nice things
Further work on this project has had to be halted until my printing queue is back on track and I get around to designing the upper floor layout, so that's all for this week, goodness knows what I'll have to post about next time, but I hope you've found something of interest.