been doing a lot of preparation for more adventures into the wilds of "Jimland" ("where anything can happen").
The "Jimland" rules have been given most of my attention, even though there is nothing wrong with them to begin with. I've been heavily influenced by other, older, rules that went with into more variety for expeditions.
So what have I come up with?
Firstly I haven't substantially changed any of the original Jimland rules, but rather I have been adding to them , always with the thought that whatever I add must be simple and in a similar style.
An Old Glory figure that was repaired |
The staff had broken off at the hand |
Several new Explorer Skills, Ethnologist, Reporter, Trader and a few new bearer types, a Guide, gun bearer, muleteer and teamster.
New things to purchase:
Medicines for Doctors to get a +1 to their skill.
Express rifles (Elephant guns and large calibre rifles)
Two and four and canoes
Ammunition.
To expand the distances into the vastness of my Jimland map Ive added the ability of Missionaries, Doctors and the new Trader to establish posts, all of which have slightly different uses. So expeditions have the ability to establish friendly places in Jimland, namely a Mission, a Hospital and a Trading post.
I like him much more, now he's whole. |
It seemed strange to me that water wasn't considered in the rules, especially in deserts, so I added some very simple rules for water consumption, but as they only apply in desert conditions then they would be enacted often.
Treasure is also mentioned in the rules, but never expanded upon so I've added rules for it.
Loot is considered as Treasure, but is a full load for a bearer, distinguishing Treasure as small items (10 to a full load), means an Explorer can carry more loot.
Caches are another simple rule I added (with most of the ideas coming from SotN), it's advantages are that bearer loads can be left in the wilds to be picked up later, but with a small chance that they won't be there on returning to it.
New Event cards and maps ready for new Expeditions. |
The new cards have the usual good, bad and indifferent ideas that help hinder or just give the players a decision to make.
(You may be able to make out some of the cards' script if you click and enlarge the photograph)
The completed cards |
That's it then for this week, I hope you've found something of interest and as always your comments are both welcomed and appreciated.
Fantastic news, Joe. You've made me a real "Jimland" fan, so I'm really looking forward to seeing what you come up with. Marvellous stuff :-)
ReplyDeleteThnsk Blaxx, needs mustas they say and I need to play a game or two !
DeleteI know I've enjoyed the few other Jimland reports I've encountered, so I hope my reporttoo come up to scratch too.
Most excellent news Joe :) question if I remember rightly you where also thinking of rules for pack animals have you done anything for them ?
ReplyDeleteThanks Frank, the pack animals rules, as ritten originally, have been marginaally "cleaned up" to come in line with my other ideas for Jimland. but like everything all the rules will need another sweep through for anomolies and contradictions.
DeleteGreat stuff Joe - looking forward to the first report
ReplyDeletethanks MJT, I'll be rying to get an adventure going very soon, but it coul dstill be a week or two
DeleteThis is very enthusiastic Joe, I hope it's not the little pink pills but real honest to goodness enthusiasm, it will be good to read another of your Jimland game reports. Looking forward to it.
ReplyDeleteThanks Vagabond, my medications haven;t changed now for well over a year, but the effects of New year's Eve's intake of alcholic beverages may have worn off.
DeleteJimland will be up and running soon.
that's good news - the medications and Jimland :)
DeleteThansk, but maybe my meds should change, but Jimland is still just about motivating me.
DeleteVery nice additions to the rules. Jimland has had a Class A upgrade, Zab. Looking forward to another excursion into the jungle.
ReplyDeleteThanks Jay, thenewbits and pieces will at least keep me interested, but who knows for how long ?
DeleteFantastic! Thanks for continues the project :)
ReplyDeleteThanks Michal, my adventures into Jimland were always going to return, it was (and is) just a matter of when.
DeleteNow that's a witch doctor, good luck with Jimland!
ReplyDeleteThanks AL, it's one of my favourite native characters.
DeleteJimland adventures require a lot of luck.
This is such great news and has rather made my day. Looking forward to seeing them in use soon.
ReplyDeleteThanks Michael, as always I'm taking things gradually as I'm wanting to be fully prepapred when I start.
DeleteGood stuff Joe, as everyone else has said looking forward to reports :)
ReplyDeleteThanks Ivo, it's always good to know people are interested in seeing more/
DeleteNice witch doctor and I look forward to the expedition!
ReplyDeleteBest Iain
Thanks Iain, The "Witch Doctor" was yet another 'find' that I had forgotten about ! (He was repaired, separate from the rest of my Jimland collection.
DeleteMore Jimland coming soon!