Monday, 8 October 2018
Palaeo Diet - EobE Rules Review
I'm fairly stuck in my ways and like my rules to have a straightforward layout.:
An Introduction to the game, including base-sizes, figure scale, dice used etc.
A Movement section - what are the movement rates for the figures, who can I move and when ?
A Shooting section- Missile weapon ranges, how to use them and their effects.
A Melee section- Hand to hand (or teeth, claws or talons), how it's conducted and how do you win fights?
A Morale section- Do your figures, fight, flee or freeze ? This is probably the most difficult to get right when writing one's own rules imo.
A Miscellaneous section - the catch-all section wherein everything else is put, maybe rarely-used rules, 'advanced' rules, optional rules and the like.
It seems to be the case now though that more and more rules would include scenarios , points systems, army lists etc.
Movement in PD is straight forward, you can have up to three actions per turn, with the choice of using one two or three dice for his activation(s).
Two of your dice are white and a roll of '1' means you have failed to activate with that die and will cause reactions by beasts.
The third die is red and a roll of '1,2 or 3' will cause a failed activation.
Each successful activation allows the figure to move in one of three ways- Lope, amble or skulk (though I'd have preferred Run, Walk and Sneak).
Their are also a seven other actions that can be done with a successful activation, such as Howling, throwing spears and so on.
Each figure has three abilities relevant to their attacking prowess (Savagery), the ease in which they are wounded (Resilience) and how many wounds it takes to kill them( Bulk). Your hunters are given all three stats too, but as their Savagery and resilience is never used it confused me for a good while.
Shooting a bow or using a slingshot are both grouped as 'Pelting' (I'd much have [referred to stick with shooting) and generally follow the same lines as melee/close combat. The Hunters use a beast resilience to inflict a wound, using a D6 to equal or better the beast's Resilience, whilst a beast attacking a hunter uses its Savagery. Any success inflicts a single wound on the victim.
Animals are split into Predators (large and pack types) and grazers, large and other.
Each of these types will differ in their reactions and subsequent reactions to the hunters.
There are six things that make animals react, and a D6 determines which of eight possible animal actions the animals take, each of the four groups mentioned having their own distinctive ways of dealing with the hunters.
Predatory animals generally see the hunters as prey and grazers tend to see them as threats, which may either be attacked or fled from etc.
There are many other rules in the general sections, none of which will come as a surprise, using dogs and fire on the hunt and smaller animals 'Critters' all of which add to the game.
The beasts' sense of smell, alerting them to the hunters is dealt with in the extension "Fireside tales" and a slight change to the critters rules are also in the latter volume.
The obvious campaign possibilities of feeding and expanding your tribe, using individual traits for characters are also all there.
Many gamers will find the large number of very simple scenarios a great boon in getting started.
Overall I found the rules well set-out and simple enough that one could learn to play in very little time.bThere's element of luck and skill which I like in all games and I'll be looking forward to playing these - even solo!
In other news, I ordered the four sets of Copplestone Cavemen/women figures for this project from North Star, they arrived last week, exactly a week since I ordered them ! My order from "Arcane Scenery" that I ordered last Tuesday also arrived with the North Star order - an amazing two days after I ordered them. I'm still awaiting further models, from "Steve Barber", but it is less than a week since I ordered them.
I'll probably show what I've done with the figures next week.
Plans for further adventures in Jimland, whilst having slowed down, haven't yet come to a stop as real life once more rears it's ugly head.
That's it then for this week, as always thanks for taking the time to visit and of course your comments are always welcomed and appreciated.