Welcome to my blog, the story of my continuing journey into the World of Zombie Wargames.

Monday 9 November 2015

The Street (2)

Wonky walls fitted.
Not much progress to show (again) this week, but at least this time it's not because I spent most of the time searching for the building pieces I'd already made.
After the various unfinished walls had been finished - involving yet more windows to cut out, I had decisions to make concerning the doors.
No great improvement once the floors had been added.
I originally started this model with the full intention of having  opening doors, but this causes problems with floor height as the door has to clear the floor  when open and leaves and obvious 'step', up into the building. I don't particularly like this idea and instead opted for an internal floor that left the doors flush with tabletop and none-opening.  In-game I see no great advantage to having opening doors even if it does give a bit more 'realism' and they've seldom been a major factor in the games I've played so far.
For the floors I've used the same artist board as I have for the walls, covered in prints from various WorldWorksGames buildings.
The right-most building, which I'm surer many of you will recognise has had a dividing wall added, about 1cm shorter than the other wallas  to accommodate a foamboard roof for the second floor. It has also had  the flimsy doors replaced with a more substantial one from another model. The door don't open and merely butt onto the floor, the internal door is however open able as I'd made this way back at the start of this three years ago!
The two other buildings in 'the street' also had their problems, the centre one was meant to have a doorway, leading into the building. This door went awol and I improvised a make-shift one from other pieces.
In the  picture the internal front wall of the left-most building was printed back to front and was cut very carefully into three parts and re-glued onto the front wall. The two cuts can easily be seen in the picture despite my attempt at hiding them.

This week's post has been a bit rushed as I've been away for the week-end and not in the best of health either, but I'm keeping my fingers crossed for next week as I'll have a lot more time and will be showing the progress I'll have made on the 'upstairs'.


I've also gained a couple of followers I'd like to welcome "Monkey Lite" (for whom I can't find a blog and  da Gobbo Grotto at Dagobbosgrotto - don't miss his excellent current build

My other blog HERE  features Roman legionaries this week.

24 comments:

  1. Progress of any kind is still good sir!

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    1. You are of course correct, but it can get so frustrating

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  2. They look terrific Joe, and the floors certainly add that extra bit of zazz to them. This week's post may have been rushed but you're clearly making progress :-)

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    1. Thanks Blaxx, I was actually surprised that the floors had already been printed and butting the walls to them made them very easy to add.

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  3. Thanks for the blog plug Joe, I had a similar internal debate involving doors, do you have them functional, decorative or not at all? Still not sure I know the answer.... Hope you feel better soon dude.

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    1. Thanks GG, I go through the "door-type" decisions all the time with my models. The qustion I normally ask myself is "Will it be used?" with ordinary single doors they tend not to be important, but large garage style doors I think may have a more important function in a game and I think I'd like them openable.

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  4. Replies
    1. Many thanks Jay, it's always good to hear from you.

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  5. Nice progress Joe. Slow and steady wins the race dude! Looking forward to seeing the upstairs. I hope your health improves too.

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    1. Thanks Bob, it has really got to be slow and steady as I don't really enjoy doing this stuff and I do get bored easily. Healthwise I'm getting by.

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  6. Really looks excellent Joe, keep up the great work!!

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    1. Thanks Ray, I think I do need a taskmaster to get me motivated, but I'll settle for comments like your's.

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    1. Thanks HW, it's been a long time coming but maybe ne day it'll be finished

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  8. Looks good to me. Sorry to hear about your poor health, though.

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    1. Thanks C6, considering how ill I was when I started this (back in 2012) I'm quite impressed with what I managed; thankfully I'm in a far better position to spot and correct mistakes now even if it takes a little longer.

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  9. the Street progresses very well indeed. You are right about the conflict between reality and game reality with respect to doors. I suspect there is no "Best Choice "here as what will work in one game will not in another using exactly the same rules.

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    1. Thanks Clint, I always tend to go for what is best for gaming as opposed to a more realistic approach which becomes a dilemma with doors, but with furniture etc I go for a minimalist approach.

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  10. Looking good. I really like the floors and partition wall.
    For me, I just either glue doors open or shut. Less chance of breakages in the future being my theory.

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    1. Thanks Ray, I've come to a similar conclusion for the majority of doors too and the occasional one left open (but glued in place) I also like.

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  11. Any progress is a plus in my book and this looks good to me. Hope you are feeling a bit brighter soon.

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    1. Thanks Michael, I did make a little more progress on this, but as it was just printing off more hseets it was hardly worth noting.
      Health-wise I just keep my fingers crossed.

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  12. At least you have found them and decided on a course of action with them. They look good and I don't see the point of having functional door either. Its nice to have bit not a necessity imo.

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    1. Thanks Brummie, the few games that I've seen where i know there are 'working' doors didn't seem to have any effect on the game.

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