Welcome to my blog, the story of my continuing journey into the World of Zombie Wargames.

Monday, 9 February 2015

Securing Territory

General view from the starting position
This scenario is the second one in the Ganger series of scenarios from the THW supplement "Haven". The gang members from the previous scenario have to once more secure six buildings by searching them for occupants, accepting the protection of the gang or leaving the area.
This scenario at least had a definite victory condition of securing all six buildings, but I did allow the gang to have the opportunity to search the two buildings they missed on their first attempt.
Aerial view

 
The aerial view of the table shows the gang's starting position in the bottom right, shown by a red diamond, the buildings they had to secure, more or less in the order they intended to visit them and two of the more interesting encounters that occurred during the game. The blue line is their route.
The gang 

The gang from left to right, "Gunny" (replacing the figure from the first scenario to one with an assault rifle), Hendricks  and the leader Jerome.
 Turn one and immediately there was an event (getting a bit monotonous), but this time it was the welcome addition to the gang of another well armed gang member. - 'Yay'






The gang of four !
The gang doing what they do best - walking about !
I allowed two figures to be actively i the doorway, even though I could only physically get one in place. The first house turned out to be a non-event, a rival ganger who immediately fled.
Anybody home ?
 The second house proved far more lucrative for the gang as there were three civilians all eager to agree to the demands of the heavily armed gang.
Hey, another homie !
The next house, one they hadn't searched from the original scenario turned out to have another ganger who quickly joined their growing band.
Another empty  building.
Three more willing volunteers here !
Two hapless civilians encountered
Two civilians were encountered as the gang carried on their searches, the civilians wanted nothing to do with the gang and vice versa.- Who could blame them ?
Haven't we already been here ?

Moving on
 As the gang approached the penultimate building there was another event - the infamous barking dog, who luckily this time was only pursued by a single zombie.
"ooh look a cute dog and a ...."
The newest recruit was the only one of the gang able to see the approaching dog and the zombie following it. As the zombie approached within 6" a zed or no zed test resulted in the new recruit ducking back into the cover of the stoop, shouting "zombie"
"woof" 
As the zombie approached it was realised that none of the gang had ever been within 6" of a zombie and that they would all need to take the zed or no zed test as the zombie approached.
Hendricks immediately decided he didn't like them either and he too ducked behind the stoop.

placing the figure from the first scenario to one with an assault rifle), Hendricks  and the leader Jerome.
"Follow me guys...erm guys ?
Jerome decided they would all fight the zombie rather than risk gunfire attracting more.
Hendricks and the new recruit ( hastily named Michaela), both recovered from their duck back and attempted  a charged around the corner. Whilst Michaela succeeded, Hendricks though better of it and stayed put, soon joined by both Hoody and their leader Jerome. This left just  Michaela fighting the zed.
Barely winning the fight Michaela knocked the zombie down  whilst both Hoody and Jerome stay where they are Hendricks decides to pluck up enough courage to take a peek around the corner.
Gunny obviously has a case of nerves and heads for the hills.

"Three to one - should be easy enough"
"On second thoughts"
 Before Michaela could act the zombie stood up once more; she was quickly joined by two of her friends ready to tackle the single zombie.
All the gangers' melee skills were about average and they all had a melee weapon too, but even their five dice against the zombie's three were insufficient for the first melee as Hoody went down under the claws of the zombie and with a roll of a '1' she was doa. The remaining two melees went off much better and the zombie was dead for good this time.
Seeing their fellow ganger go down didn't seem to have any effect on the remaining gangers, as Michaela searched the body and Jerome and Hendricks made off to investigate the last house.
And that's that
 They had to quickly do an about face as Hoody stood up as a zombie (each turn I throw a die for each dead character to see if they 'turn', this one did on the first time of asking !).
Michaela luckily dispatched the newly formed zombie and all three quickly went to the last house.
"Come back here - you"
The last house had a single civilian in it who quickly fled the scene and that was the last action of the game.

An interesting, if fairly uneventful scenario saved by the little action that there was at the end.
Rather than plunge into the third scenario, I decided to make a ganger scenario of my own that will be the next game I play.

That's it then for this week a little later than planned for various reasons.





26 comments:

  1. Great stuff Joe. Lovely write-up and I enjoy your little titles beneath each picture. Great little campaign and I'm thoroughly enjoying. looking forward to your own one next time :-)

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    1. Thanks Blax, I'm looking forward to my next one too as it's designed for a lot more action.

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  2. Well it may have been an uneventful scenario, but it was a fun read!

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    1. Thanks Ray, pleased you enjoyed it.

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  3. Just a walk in the hood. Even though the action was limited, it was still an enjoyable read. I thought the barking dog was going to bring his usual undead posse with him. Looking forward to your own scenario next time Joe.

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    1. Thanks Bob, that dog is one of the few events possible i the ATZ/Haven scenarios but has also featured in my own scenarios too with C6's event cards, hopefully he won't feature in the next !

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    1. Thanks HW, I think quiet is probably the best word to describe it.

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  5. loved all the gangstas ducking back from the single zombie. Could have been a very funny bloodbath if they had all ducked back!!!

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    1. Yep, CW the two of us playing the game had very similar setiments about the 'tough' gangers.

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  6. The confrontation with the zombie was hilarious, and quite realistic too in its own way. All the tough guy gang members let the keen new member take the risks, then jumped on the bandwagon once they thought it was going their way! Nice to see the zombie take one of them down with him :-)

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    1. We thought the whole 'single zombie takes the gang apart' fiasco quite funny too and was the highlight of the whole game !

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  7. Nice one Joe. It has a real feel of reality to it. The gangers not being gung-ho hero types for example by fighting everything at the first opportunity. Much more believable.

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    1. Thanks Clint, my game has just about got the feel I wanted from it - zombies are dangerous and should be feared !

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    2. I forgot to say nice to see the dog again as well.

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    3. Thanks for that Clint, I think

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  8. Nice steady game Joe. Looking forward to your home cooked scenario next.

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    1. Thanks Simon,it may well turn out like the alamo, but let's hope not.

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  9. Excellent! You don't need to have lots of action to make it an interesting game.

    I particularly liked the way that the gang mostly panicked or froze when they encountered just a single zombie :-) !

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    1. Thanks C6, yes the big tough gangers freezing was the highlight of the game !

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  10. Goog story and great setting. Can't wait to see the what will happen to your numerous crew of "non so brave" gangers...

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    1. Merci Shuby, I'm sure they'll toughen up for the next fight.

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  11. I think your games portray the "grim reality" you were after very well. The encounter with the zombie was really comical, but I am sure they will be better next time. I was quite surprised to see how fast the gang grew - some people don't need to be asked twice to pick sides!

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    1. Thanks Mattyoo, yes, the gang did grow fast but ended up with the same core numbers as at the start. They ave got seven (I think) civilians to add to their strength now though.

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  12. Uneventful is good when zombies are involved.

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    1. Yep, I think your right BF, but one zombie still managed to effectively reduce the gang by two members !

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