Welcome to my blog, the story of my continuing journey into the World of Zombie Wargames.

Monday, 2 February 2015

Back in the Hood

Part of the East Side district of Perdition
This scenario is the first Gangers' scenario from the ATZ supplement Haven.
It's a very basic scenario and I used their encounter table from the scenario, rather than the normal decks of event cards, sticking as close as possible to the original, but using my own rule addenda.
There were to be no PEFs (Possible Enemy Forces), nor would I have zombies spawning onto the table, but they could be attracted by gunfire and other noise.
Rather than go through a blow by blow account, I'll let the photographs tell the story, with only minimal editorial interjection.
Map view
In this scenario a lone gang leader (Jerome) had to visit 6 houses in his hood and recruit member of his gang from six buildings.
His starting position is the red star in the bottom left and the six buildings are numbered in the order he visited them, even though his original plan was exactly the opposite !
His route is shown by the blue arrowed lines.



Starting Position, within 1 move of the first building.


The buildings he had to visit also had vehicles outside them, for quick reference.
He was armed with a BA pistol and knife and had fairly modest stats:
Initiative 4, Leadership 4, Shooting 3, Melee 4, Fitness 3 and Driving 3, but he could hot-wire any vehicle almost at will (an attribute)







 
Turn 1 and an event !
 Yep, before even having a chance to get started Jerome was faced by the infamous barking dog and his gang of zombie groupies
No plan survives contact with the enemy
 Faced with this, Jerome did the sensible thing and legged it in the opposite direction
Like Jerome, the dog legged it too !


The zombies soon gave up chasing the dog

At the first house - phew.
 At the first house he was confronted by a civilian armed with a shotgun, but luckily the dice gods were benign and the civilian fled at the sight of the ganger (his die roll was a '1'), so Jerome lived to fight another day. The second house proved more fruitful and the sugar-tongued Jerome convinced one of his bros to join him. (usefully armed with a machine pistol and knife)
Jerome and his new ally
Another event - a single zombie "Run for your lives !"


 Once more Jerome quickly took to his heels followed by his new but not-so swift companion as a zombie appeared across the street from them
"Oh shucks, he's got a gun !"

"Oh bother, so has he"



















Seemingly now dogged by events a rival ganger ( a white supremacist we suggested) rounded the corner of a yard to confront Jerome armed with an assault rifle ! After one shot each (part of the scenario rules), the rival ducked-back stunned behind the cover of the fence.
Note the zombie attracted by all the racket.
 They bravely rushed to the corner to confront their cowering opponent and shot him dead.
"Take that you cad !"

(the white counters indicate noise - in this case one 'noise counter' per gunshot)
"Yay, we're bad-asses"
 Once more, at the trot, they moved up the nearby alleyway,  having stopped briefly to relieve the corpse of its assault rifle and pistol 
"And now we are three"
 The next house proved to be as fruitful as the last and another ganger was recruited, who turned out to be quite a shot, (or so they thought) and was therefore immediately given the assault rifle.
"Quick run this way"; "If I could run that way I wouldn't need the talcum powder "
"It's empty chaps"
Arriving at their fourth house they discovered it to be empty but they also attracted the zombies still around from the start of the game.
"Is it time to run yet ?
As the zomies pounded down the street they opened up with a fusillade of shots, taking down two of them !
"What about now?"

They backed off and formed a firing line and whilst their last two targets stood up the others stumbled on.
"It's time now. - Run !"
They  manged to knock down another two zombies and even kill a third but all their gunfire was going to attract more zombies eventually and two more appeared close to them.
"Just keep running"
Their shooting improved sufficiently to kill the two newcomers who were quickly replaced by another from the same place and yet more out of their view behind the building they were alongside.

"A little help here ?"
 A passing family was given little interest (another event)  and they continued their jogging practise past them, leaving them to their fate.
"Come back "
At this point we called it, the gangers had got as far as they were going to and fled to safety.
The scenario had said Victory was increasing your gang in a limited amount of time, but failed to say how long or how many turns that time was. We'd been playing a little over two hours and had had
twenty five turns.
For the next scenario, again taken from the 'Haven' supplement the gangers wold start in the same position as they had finished, with the same gangers, but with a clean zombie-free board.


It was an interesting scenario and enjoyable enough, but not one that I'd be repeating

That's it then for this week, as always your comments are both welcomed and appreciated.

31 comments:

  1. Great stuff my friend. Great layout, models and game. Can't beat these sorts of things imho. Thoroughly enjoyed it and looking forward to the next one already. Not heard of the Haven supplement either, but there again I'm quite ignorant of ATZ rules. Will have a look for that as I'm a bit scenario light for "ZombieTV".

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    1. Thanks Blax, the ATZ supplement 'Haven' was all abut scenarios for zombie gaming, other than the normal 'get a band, scavenge etc. There are several scenarios for casses that aren't normally played, the Army, the police and gangers. I've seen the police and army ones used on a few blogs, but never the gangers.

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  2. Good batrep Joe. They don't all have to be guns blazing slaughterfests, I enjoyed reading this one. Have to say your board layout looks amazing. Where did you get the building printout from? Are the ATZ supplements a worthwhile investment?

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    1. Thanks Bob, as for action the next but one should be full of it (crosses fingers).
      The building comes from "Twilight Streets" and had a bit of res-zing done on it, but Stoezels does something very similar in their range.
      I don't really know what to say about the supplement 'Have' and 'I Zombie' as they're not that compatible with the lametable FFO rules without a little effort.

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  3. A very enjoyable read and bat rep. I would like to know what happens to the dog long term. And I hope you are able to keep the story going.

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    1. Thanks Clint, the got gets to be chased by zombies another day I reckon.
      This partiicualr story-line has a mere 3 secnarios,but I've inserted a fourth of my own.

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  4. I love that cool storey... and the terrain looks lika a gangland :)

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    1. Thanks HW, I can't really take credit for the story, the terrain will also double for gangland in the 1920s

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  5. Entertaining write up Joe, nice work. Even without the zombies, it sounds like a bad neighbourhood! The table is looking great too.

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    1. Thanks Paul, it is meant to be the seedier side of town, so I guess it's job done !

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  6. Nice write up! I like the Haven scenarios and it's good to read one that I'll probably not play. I look forward to seeing the other games.

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    1. Thanks CW, I like the Haven scenarios too, but they do need a bit of pre-planning too I think. Second Ganger scenario next week

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  7. It's good to see you playing another game. I confess that I'm not really rooting for the gangers, but I don't like zombies either :-) !

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    1. Thanks C6, I've been planning to play this for a while but had to wait for another player - I've found playing solo is not my thing

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  8. Joe your cardboard layout is very impressive. The game looked fun and I hope to see this gang leader rise to power in the post Z day world.

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    1. Thanks Robert, the game was fun and a good test of my shooting rules. I'll be playing the gang scenarios to their cnclusion.

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  9. Interesting scenario. Great report, terrain and miniatures I suppose it all depends on what you think about this sort of gang culture In the first place. I think if you where doing this scenario with bikers (insert whatever you find interesting) it would be more pleasurable perhaps.

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    1. Thanks Simon, I think of the gang somewhat like the gang encountered i Walking Dead (in Atlanta) - misunderstood.
      I'd be happy to have a biker gang, alas I have no bikes !

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  10. That was an interesting game. I enjoyed the inner city feel to the scenario. Interesting to start with the gang and move onwards into the apocalypse. I'll be interested to see the next scenarios.

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    1. Thanks N667, it's not the best of the scenarios in the Haven supplement, but still interesting.

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  11. Your board is very nice. It s a good scénarion to start with gangers and give a story to recruit your crew.

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    1. Merci Shuby, I wishI could take credit for the scenario, unfrotunately I can't, it's taken direct form the supplement.

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  12. I finally sat down and read the AAR and it seems like a lot of fun, plan was scrapped as early as at the beginning!

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    1. Thanks Mattyoo, the plan was indeed scrapped, substituted with the "run for your life" plan.

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  13. Great report Joe, very exciting and entertaining!!!

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    1. Thanks Ray, I guess there was a bit of excitement.

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  14. Greetings, Mr. Z. This is my 1st visit to your Zed world...Nice! Your scenery is very very nicely modeled. And, I got a big chuckle from the picture with the shamblers using a marked cross-walk to navigate to the other side of the street!

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    1. Thanks Jay and welcome, I do hope you find something to interest and/or entertain you here.

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  15. Great report.The scenery is looking very american.Are you also working on games in the european theatre? I really Think that you have a great Collection of scenery that cover very many scenarios.I get a lot of inspiration just looking at the possibilties of your houses and other things.Keep up the good work.

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  16. Great report.The scenery is looking very american.Are you also working on games in the european theatre? I really Think that you have a great Collection of scenery that cover very many scenarios.I get a lot of inspiration just looking at the possibilties of your houses and other things.Keep up the good work.

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    1. Thanks Ptr, the scenery is intended for games set in the US and I've always intended that most of it will double for 1920s gangster games too. A lot of the building could just as easily be transposed to a European theatre too.

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