Welcome to my blog, the story of my continuing journey into the World of Zombie Wargames.

Monday, 7 October 2013

Crash, Bang, Wallop (1)

Having finished the construction site and with my room tidied up enough to have a game it was time to try out my rules and their amendments yet again.
The scenario would be a follow on from the scenario When Jimmy met Millie way back in May/June this year.
To that end the scenario would be the ambulance racing to the hospital with the now stirring Ivor Adams (who becomes a zombie). The most important amendment to my previous thought on the rules was  the "What do we do now Butch rule ?". This gives any player controlled force a chance to stand and do nothing (more akin to the original ATZ rules, but not as harsh). I still feel it absurd that a general non-player group (the general mass of civilians in this case), having nothing to do with the action at hand would stop for no apparent reason, but accept that indecision happens. So, if a player led force leader throws a one for initiative then the force is indecisive and does nothing that turn.
The main characters in this scenario, were Russell Francis and Lee Raymonds, two security guards at the construction site. Both had all their characteristics (Initiative, Leadership, Shooting Melee and Driving) set at (3) and both considered themselves the leader !
(The die indicates the speed of the vehicle)
The security guards are each armed with a nightstick and pistol, with no reloads, but there is a shotgun in their site hut.
The only other player controlled character is the  ambulance driver whose characteristics are also all (3), except in driving (4), although his partner did have a (4) for initiative in the previous scenario.
The ambulance enters the table on the road shown above at a speed of 4, giving it 4 x 6" of movement plus and optional +1d6". It is making its way to the top of the table and will turn left at the first junction.
 To keep the game simple none of the player controlled characters had attributes.
The solitary civilian car at the start.
 Dice were then thrown for the supporting cast:
The seven sections of road were diced for to see if any civilians were still roaming the streets despite the warnings, but even with a half a chance for each section only three civilians were initially present. (1,2,3 - no civilians 4,5 -one civilian, 6 - two civilians)
There was also a third of a chance of a single vehicle in each section of road, but again  people were heeding the advice to stay off the roads and only a single solitary vehicle was present as the game started. The civilian vehicles all initially travel at a speed of 2 (12").
Further civilians and vehicles had slightly reduced chances of entering the fray.
In order to make this scenario viable I had played a couple of preparatory turns to set the scene for the on table action. So at the start of turn 1 for this game, the now zombified Ivor, in the back of the ambulance has already attacked and defeated the paramedic. As the ambulance enters the table the "feast" had also concluded. The remaining crew member, the driver, is currently unaware of the situation. 

So having set the situation up to hopefully wet your appetites, I'm leaving the actual action until next week's blog.


In other news:
This month has once more been declared Zomtober, with the intention that the challenge is to paint a zombie (or survivor) each week. Unfortunately unless I manage to get new reading implements by the end of the month (currently unlikely) I'll not be partaking, good luck to those that are though.
I also received a parcel this week, from a fellow blog in the post containing many "wonderful things" as Howard Carter would have said. Modesty forbids me telling you who my Great Dane benefactor is but it was gratefully accepted and once fully inspected I'll be pondering over the many uses I'll be making from the contents.

Before closing let me welcome my two latest followers "Maj. Diz Aster" and "End is nigh" and as always your comments are both welcomed and appreciated.


24 comments:

  1. Wow, your security guards seem to have more firepower at their disposal than I would imagine is needed for their job!

    I'm interested to see how this plays out. I imagine that the ambulance will crash when the driver is attacked, but what then? Will the noise of the engine and/or siren attract more zombies? Or will the danger come solely from the survivors of the crash (if any)?

    Great Dane? Huh, I didn't know that Scooby Doo sent parcels to gamers...

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  2. Thanks C6, there are no generated zeds in this game by noise nor are there any PEFs - it was my son's first game with me !

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  3. You set the scene very well, Joe, and you have certainly whetted my appetite for what comes next. There is something about the names of the two security guards that seems vaguely familiar, cough, cough!

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    1. Thanks Bryan.
      Disclaimer: "Any similarity to persons living, dead, or undead is purely coincidental"

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  4. Yay, another start to another battle report!

    Great Dane :D This isn't a way to thank a man! I wonder what (I'd imagine) ramshackle miscast pieces you got and what you're going to do with them! :D

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    1. Damn you Mathyoo, you're giving away far to much info !

      The "battle" report is at best amusing.

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  5. hee hee hee I wonder what the security guards will do? probably sit still and argue with each other over who's turn it is to 1)patrol, 2) buy the kebabs 3) which one is the biggest blog whore! 4) all of the above at all moments!

    The scene is set the cast and crew in 1st positions all we are waiting for is the director. It's gonna be a long wait for a whole week. But Odds are that the security guards will still be carrying out the 4 options listed above!

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    1. You been reading into this far too much (please read the disclaimer in Bryan's answer above).
      The action, such as it was is all done and dusted, you'll have to wait for next week's thrilling episode !

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  6. Oh waiting with such anticipation. Good heads up. I agree with Cougar, what I like is the extra dimension of no reloads. I've played limited rounds in my weapons and it certainly racks up your thought process and the tension. Looking forward to how it plays out. Scenery far too good!

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    1. Thanks Irqan, I do think the desperation in games is important.

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  7. Seeing the table like that has certainly got me interested, looking forward to the next post.

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    1. Thanks Michael, the terrain is really just a backdrop for the limited action this scenario.

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  8. Awesome set up! And what a teaser! Well done mate, I will certaintly keep a look out for the battle report!

    The 2 security guards sounds like dashing heroes to be!!! Unless there is bacon butty...Then they will most likely turn into raving loonies and fight over it! Not that I can think of ANY other blogger that would fit that bill!

    Looking forward to seeing what you will make of that parcel you got!

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    1. I'm sure the "dashing heores" think the same way about themselves, and I believe one is carrying donuts and eating pizza.

      I'll be having a long hard think over my bag of goodies before deciding what exactly to do with them.

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  9. Can't wait for the next installment! Same "Zed-time", same "Zed-channel"?

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    1. Thanks MDA, stay tuned to this channel.

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  10. Great looking game board... looking forward to the next post :)

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    1. Thanks HW, the board is certainly getting there, slowly but surely.

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  11. Nice set up Zabadak, I look forward to the batrep, also good choice of characters lol

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    1. Thanks TE, I hope you're not disappointed

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    1. Thanks ZA, here hoping it won't disappoint

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  13. Great set up for the story Zabadak. Really looking forward to the report now.

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    1. Thanks David, I hope it's worth the wait.

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