Welcome to my blog, the story of my continuing journey into the World of Zombie Wargames.

Monday 20 May 2013

Welcome to Perdition

As the title says, "Welcome to Perdition" and smallish city in Harbinger County.
This set-up will be the one I'll be using for my first test-game, which I'll report on next week.

Although the photograph shows six of my smaller  terrain boards (two foot by two foot), the playing area will be slightly smaller as I'm discounting both the top and bottom six inches or so of the short ends.
The outbreak hasn't yet started in any big way for this scenario, think of it as Apocalypse day minus1.
I wanted a fairly urban setup with six easily defined areas for the single zombie in the scenario - He by the way can be seen on the roof of the building in the bottom left of the photo. I'd placed him there solely for convenience and forgot to remove him for the photos.
He'll be playing the part of  "Old Jimmy"  a well known "down and out"  in this area  of town.

The table wasn't completely set-up randomly, I used dice to determine all manner of things.
A d6 was thrown to determine how many civilian types were present on each road segment, then again to determine which side of the road they were on and lastly to determine which way they were walking etc.
Similarly I threw a d6 again for each segment of road, twice for vehicles, once for each side of the road.
A d6 determined if there was to be no traffic (1, 2 or3), a single car (4, or 5) or two vehicles (needing a 6 !)
I haven't got a lot of vehicles and I didn't particularly wish to have regurgitate them as they left the board at one end and entered in the opposite end.
The photographs roughly follow an anti-clockwise view of the table, with the well-known (at least here they're well known) of the McDoom's Franchise (soon to come under new management), the Horseman' diner chain and Nippers newsstand empire.
For this particular game I'll not be defining any of the civilians, they'll all have the same stats to begin with.
I, doubt I'll be naming any of them either until after the game though "Sid the Sweeper" is present on the table somewhere, but no clues as  to exactly where !
Yet another view of the same set-up
As mentioned above, the road in the right of the photograph will play no part in this particular engagement.
The vehicles that can be seen not on roads are merely there to fill up the space and aren't necessarily part of the game. This photo also shows my quick attempt at some greener, using a couple of left over foamboard boxes from my supermarket build and some loose plastic foliage.
"Old Jimmy" lurking behind the vending machine between the bank and McDoom's  burger joint.
And the final photo showing his first potential victim, Old Jimmy's base can just be made out.

 Next week I'll hopefully be showing the results of my first game (or games?), it'll be a pretty simple affair but it will give me the opportunity to show some of the many rules I've changed, amended or altered.

Finally let me take the opportunity to welcome my latest followers "Doomonyou" and "Phil C", hope you find something here to interest you and as always your comments are both welcomed and appreciated.



36 comments:

  1. Yay, you've done it! I am so proud of you! :D

    You are pretty lucky to be able to use all that space, so I think filling up more space than needed was nice idea, as you won't have to leave at the table edge into the unknown.

    How do you mean, you don't have much cars? :P

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    1. Thanks Mathyoo, I'm been used to playing on large table since I started gaming and I really do need more vehicles, especially US Police cruisers.

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  2. It has been worth the wait. The board look absolutely fab darling! A Triumph! You should be feeling very pleased with yourself.

    A great set up there mate.

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    1. Thanks Clint and thanks again.
      As a frined once said on these pages I'm my own worse critic, there's so much more I would have liked to have had done by now.

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  3. It's been a long time coming, Joe, But I am reminded of the old adages "all things come to he who waits" and "patience is a virtue." I wish you the very best in what will hopefully be an epic adventure.

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    1. Thanks Bryan, I'm sure it will be an adventure though I'm not so sure about it being epic.
      On a personal note, I doubt I would have got this far without the support and encouragement shown by many of my fellow bloggers and you in particular.
      (I started the scenario today too)

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  4. Game on!
    Again, beautiful board mate, I'm really looking forward to the games now

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    1. Your right Dave, it is game on and started today !

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  5. Those vehicles do add a lot to the board....beautiful sir!

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    1. Thanks AL, your own zombie game from way back when was one of the inspirations for my own table with your beautiful Plasticville buildings and your vehicles

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  6. Looks great. If you need any help moving figures around let me know

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  7. Yup, that's good. Like everyone else here, I'm looking forward to the next stage!

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    1. Thanks C6, I could do without the other distractions that you and others tempt me with though. (FT)

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  8. Great looking table, Joe. I'll be watching for the battle reports.

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    1. Thanks LJ, the "battle" reports starts next week but will probably be heavy on the text unfortunately as I try to explain what I'm trying to achieve.

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    2. That is a good thing in my opinion Mr Z as it helps us playing the game vicariously to understand it! Of course, it DOES leave you open to "Why on earth did you want to do that?!" type questions, so I guess it's a double-edged sword ... ;)

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    3. Thanks for that input Colin, I've actually been writing all my thoughts down on Zombie rules (currently I have seven diffferent documents varying in length from half a page to one and a half pages). The rules changes/amendments that I've come up with need to be very fluid dependent upon how they play.

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    4. Do you have NMRIH in that list of rules? if so, any chance you could copy'n'paste it onto the Board of Living Lead? I'd be very interested to read your thoughts Joe.

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    5. I hadn't really come across NMRIH, nor do I have a set unfortunately. I've invested quite a bit in the THW ATZ rule sets ATZ, Haven, I -Zombie and giving up the goat and generally speaking their campaign system and scenarios were what I was seeking. My changes etc. have all been done to fit in generically with ATZ as they're a very easily adapted set of rules.
      I've been considering posting my thoughts on the ATZ rules and what I'd like them to be and probably will do or at the very least give people a chance to get a pdf of my thought.
      When I've got to the stage where I'm happy with all the changes I've made then I'll certainly be willing to share them

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  9. Very nice city! Really good job!

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    1. Thanks Clearco, love the new minis btw.

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  10. Fantastic really looking forward to your report next week along finding out the rule changes :D. Top job Joe.

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    1. Thanks Brummie, I'll make brief comments on the rules as I do my scenario write-ups.

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  11. Lovely modelling. Can't wait for the batreps.

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    1. Thanks Irqan, I'm happy enough with most of my scenery.

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  12. Nice little burg! The extras are what makes it grea... trashbins, junk, etc. Looks like a great game in the works!

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    1. Thanks David, your right and I would still like more street furniture.

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  13. You have done so well Joe, the table doesn't look like it lacks anything, top job, it really oozes an urban feel.

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    1. Thanks TE I'm pleased with all the clutter but a little more wouldn't come amiss.

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  14. I agree with TE - it's a fantastic looking set-up Mr Z, that you should be damn proud of. If only I could get my arse into gear as superbly as you have, then I might have some upcoming batreps as well ...

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    1. Yeah, "Arse into gear", it's taken me well over a year to get just this far especially considering that I hate painting.
      Like everything else I do, I thought for a long time about how I'll write up my own bat-reps (I don't consider myself that prosaic)

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  15. Great looking town...and vehicles, very nice details!
    Phil.

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