Welcome to my blog, the story of my continuing journey into the World of Zombie Wargames.

Monday 13 May 2013

Cityscape

I'm sure I've heard or seen the term "Cityscape" used in some other context but be assured that this  merely refers to me showing the other buildings that weren't shown last week.

Here's a general view of the table layout in much the same form as last week's blog but I've taken off two of the wider road boards and they've been replaced with the narrower roads I made originally.

Here's another view of the same layout; the more astute amongst you will see that my convenience store has lost its roof.
I blame this on moving stuff I made sometime last year from one room to another
There's not much really to say about the set-up but from my perspective there seems to be a lot of open space that need fences, walls and other such obstacles.
I've put out nearly all my scratch-built building materials in one corner, just to fill the space, but I do have plans to make a proper construction site.


Here's another view showing the layout and you can see that the cottages in the bottom corner are crying out for fencing around them to afford them some privacy.

Close up view from the "other end" of the table.  



I had forgotten to place another building that I've yet to show, the original one that kicked this all off - A Sarrissa "Cityblock Residential", but it's still in the stages of being finished off.
   
I've decide that I'll be playing most of my games using only three-quarters or a half of the table as this will allow me be able to have a moving terrain - as the characters advance up the table, then I'll be able to take terrain boards off one end and replace them at the other end. I only have a limited number of terrain boards and using fewer of them at a time will enable me to have greater variations in the terrain.

Following on from last week's wide roads I re-arranged the above board, replacing my curved one with another to come up with this arrangement.
As can be seen there is a central boulevard which could have traffic going in opposite directions each side of the central reservation, though the central reservation does need some flower beds, trees or similar to break up its grey monotony.
Another view of the "boulevard" set-up,
The tenements were made with this size road in mind as it gives a lot more space around the back using the narrower roads rather than the wider ones. You can also see that I've only used three-quarters of the table, having removed the wide road terrain board leaving a two foot space at the top of the picture.The boards will be pushed up a foot when playing, leaving a foot at each end for  rules, dice, tea mugs and all the other crap that normally clutters the playing area and which I hate.

And that's it for another week. Next week I'll hopefully be showing the layout for my first game and revealing  the setting for my campaign (the city name, characters etc.).

Finally let me welcome my three latest followers, "Danisnotatree", "Mac" and "Gimzod" I hope you all find something here to interest you.

As always all your comments are both welcomed and appreciated.


24 comments:

  1. Spectacular! Magnificent!

    Fences would certainly come in handy, as would a garden here and there (I saw nice floor mat for gardens in poundland :P)

    You could also fill some blank space with vehicles, but I obviously you have more than enough things to fill 4x4 with.

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  2. Thanks Mathyoo, it will look a lot more "lived in" with both vehicles and figures.

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  3. Did you think to add a massive fire to a campaign? By the way, that open area is deadly without obstacles for the Z guys if they are surrounding you, or at less, i guess so.

    +1 to known languajes if you can understand my english :D

    Good hunting

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    1. I've thought that in the first part of the campaign there will be many fires burning in the city centre.
      Oh, and your English is fine.

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  4. Great! I can't wait your campaign!

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  5. Looks great, a few car or trucks on the roads were they have been abandoned would be cool and fill the board up as well!

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  6. Very impressive cityscape, Joe, with loads of options available. It is ALWAYS a good idea to leave some room for your rulebook(s), dice, tape measures, mugs, snacks and any other much needed paraphernalia.

    The one thing that your cityscape is lacking is some greenery. Trees, shrubs, hedges and possibly a garden or two for the cottages would round it off very nicely.

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    1. You're absolutely right, a small park and some shrubbery wouldn't come amiss...Now where are those knights that say "Ni" ?

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  7. I have to agree with Bryan. Some greenery would defiantly help. Maybe a park. Even a football pitch. (Basket ball court if you are more Stateside with your game)

    But overall very impressive and I would love to have a zombie set up like that. Turning slightly green with envy here!

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    1. You're right Clint, but everything takes time, as you well know.

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  8. Again Joe, the table is simply awesome mate! Can't wait to see when the figures are on and you've a game goin, as it's really gonna come alive!

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    1. Thanks Dave, Im trying to get figures etc. on the table by next week.

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  9. Joe, that table looks great. Some vehicles, fences and greenery will really jazz it up but it's looking damn fine, now.

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    1. Thanks LJ, all the fripperies are still to come,

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  10. This is great, it looks amazing Z. Some vehicles perhaps some an
    over turned truck perhaps will certainly start to fill it up.

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    1. Thanks Brummie, it'll fill up quite quickly with a few vehicles and figures.-

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  11. As many have said, it looks great! Nice work.

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  12. Joe, you have done so well with this set up, very impresive, a basketball court or a bit of parkland might add to an already impresive layout.

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    1. Thanks TE, greenery is certainly next on the agenda. A basketball court is very tempting too and should be very straight-forward.

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