|Where the yellow and cyan lines cross, marks the spot to dig for treasure..|
Mt crew were following two clues, "the Treasure lies in a line East-West of the Monkey God" and "the Treasure lies in a line North-South of the Cairn" (from the two clue cards I drew).
The photograph on the right shows where the treasure could lie, from the first clue card about the Monkey God in yellow).
In light blue is where the treasure could lie in respect of the second clue, about the cairn.
Where these two lines intersect will be where the treasure must be,
|The crew triggering another Event.|
My crew were headed eastwards towards the rough ground, just north of the Cairn where the treasure lay.
|Another Event card had to be drawn|
|These were predetermined as being only spear armed.|
|"Great, they're behind us!"|
|"Great, we're behind them"|
Unfortunately I'd all bu forgotten how THW rules work (and the odd times when they don't !).
In this situation I had two crew facing rearwards with pistols, so were out of range.
I threw for initiative. which according to the rules, if the Pirates win then they duck back, they are out of charge range and pistol range of the natives.
The Natives on the other hand, if they lose the initiative, must also duck back!This certainly needed looking at.
|The fight starts|
After the crew reacted and joined in. one pirate had been forced back and one killed as well as one native.
|Two more natives and another pirate fall|
|The first mate (bottom left) fells the Natives' Leader.|
|Onwards towards the treasure site and another Event...|
|...which was the Shamanic Beads, to be given to Umbopa, if encountered|
The a counter is put on both the card and the character that has it.
|Captain has the beads and two crew dig up the Treasure.|
Once dug up, I needed to dig out some treasure chests (one of the many things I forgot)
|Luckily I had some half-finished chests handy|
|The treasure has to be in the Lonely Grave!|
We set off westwards, to the column the Grave is in , then Northwards, meaning we would have three more Events before we could dig up the treasure!
|West, to where the crew had just come from...|
|...then North towards the Lonely grave, triggering a new Event.|
|Another item, another pair of counters (blue this time)|
|Moving North to the sallbit of jungle and yet another event...|
|Through the jungle...|
|and out the other side to...|
|...the Lonely Grave and another Event.|
|The Event turns out good for us.|
We dug the treasure up, and backtracked with the woman south, then west towards "Lookout Rock"
|"Yo ho HO etc."|
The runes were read and the treasure too far for us to contemplate going for - there were after all, three groups of natives out there still to be encountered!
Walking over ground we'd previously trodden meant we'd get no more Events and so I called the game there and then.
The idea had worked, but would have been far better of course with two or more crews. Eight crew was probably not enough to get two treasures and fight the natives and another crew (or two!)
So, what can I conclude from this venture ?
Firstly the game worked as proof of concept, the cards etc. worked fine and as expected.
The Event cards, which were really an afterthought, worked but need a little more thought as they were put in place to substitute for another pirate crew. They could of course be put into a stack and drawn each turn, perhaps on the result of a die roll, thus not having the ;safe; avenue of retreat ?
|My smoke markers for those that need to load their weapon.|
Having all the relevant bit to hand would have helped - how do you signify when a figure has fired and needs to reload before he shoots again ? I used some cotton wool 'smoke' on 1cm square bases (re-purposed) and two can be seen in use in one or two of the photos above.
Finally would I play this again?
I would, but I would like an opponent and would have to have simplified rules.
|My latest acquisition - for about £6 from Hobby Craft|
It's a card cutter, that puts those neat rounded corners on cards.
The more observant amongst you will see that the 'used' cards have rounded corners whilst those still to be drawn have not.
As the cards were laid out before I purchased this I cut them as they were drawn.
As an aside, I've also re-cut all my "Jimland" cards and rounded their corners too - with some not-too surprising results, which will be explained in more detail in the future.
So that's it for this this week's post, one which should have been posted on Friday last, but like many others real-life reared its ugly head and thwarted my best efforts to post, despite being 90% finished! (the dog ate my homework too).
Thanks for taking the time to read and as always, your comments are both welcomed and appreciated.