Welcome to my blog, the story of my continuing journey into the World of Zombie Wargames.

Saturday 14 July 2012

Zees and C's Part 2

Here's the second part of my matching up the obvious civilians from the MegaMinis ranges, with their zombie counterparts.
This week I'm concentrating on the children.
One of the children that I've omitted (even though it's a very nice figure) is that of a child-ballerina, the zombie version of her is an excellent crawling figure though the human form has her in a full-on typical ballerina pose, which I though was less usable.
First off then is this rendition of a US boy scout, a quick look through Google gave me some vague idea of the colour of his uniform but in the end I went with what I felt like !
Next is the all American icon of a "football" player.
Don't ask me what's going on with his eyes (in his human form) because I haven't a clue, as always I'll blame the drugs and my poor photography skills.

It'll no doubt be obvious from just these two figures (and some from last week) that very little has been done to the human figure to "zombify"  them.

Most have merely had a limb or extremity lopped off and a few hacks made at maybe the torso or head.

Whilst this is really no bad thing if you want to instantly recognise one figure in its other form it does seem as if little effort has been made.

Again you can see that the human figure has had his folded arms removed. I think I'd have preferred it if the zombie figure had had the classic zombie  outstretched arms.  The figure is probably a skateboarder or BMX biker.
The human version has a few paint overrun problems, (especially his thighs), which I didn't notice until taking these pictures, I blame my failing eyesight (as well as drugs and lack of photography skills). The zombie figure doesn't fare any better, his apparently naked lower legs now seem to have grey socks ! Oh well...
 A roller blader who at least has two very different poses, although the zombie version (again) has no arms - not one of my favourite traits in zombie figures.
I really don't like missing limbs, after all I can easily hack them off myself.  It's the same with those zombie figures that have a hole through them, they don't do anything for me at all.
Given two identical zombie figures with arms, I can lop the arm (or arms) off one making it distinct from the other 



One of my favourite figures next, a paperboy.
He's a t least got all his limbs and he's in a sufficiently different pose to be interesting.

Again the human version of him has some paint run on his leg (I must have been  having a bad day the day I painted these).

Of course those figures with their paint problems  have all been re-assigned to the painting department, having failed quality control.

Again a little variation in the poses makes the zombie version a much more acceptable figure.

Whilst in human form she's carrying a box of some sort, in her zombie form she's carrying the predictable zombie fodder - a brain !

When compared to the efforts of other manufacturers' "before and after" figures these really are quite poor, but taken as individuals they're not really that bad.


Possibly the worst zombie figure in the whole of this group, is this girl, carrying her lunchbox.
If you can't make out the facial features on the zombie version, there's a good reason, I couldn't find any !
The human figure is a nice enough figure, but the zombie version leaves me cold and I put little effort into finishing it off - it'll be relegated to the back of any horde no doubt.

My final offering for this week is a skateboarder again in two versions, but I'll be obvious from the photo that we have in fact two figures here,  which although very close in appearance are not exact duplicates.
The zombie version is actually wearing a hat whilst his  human form doesn't have one.
I like this "version" of the skateboarder, though I'm sure they're not meant to be duplicates of one-another.
On reflection, whilst it's fairly amusing to be able to show "before and after" versions of figures in games, there really doesn't seem much point to me as the transition to zombie normally takes place "off camera", after the game.
With this in mind I won't be going out of my way to make any further "before and after" versions of my civilians.
Currently I'm going through the remainder of my Mega-Mini zombies (about thirty or so) and I have found a couple more possible zombie versions of civilians that I've already painted, but I won't be attempting to paint them as their supposed civilian counterparts.

That's all for this week, the civilian population grows, with another fifty plus on their way, coupled with the aforesaid zombies, my paint table is fairly overloaded, but at least I'm about three-quarters the way through painting them ! Couple that workload with the three shops I'm making (slowly), books to read, films to watch, blog to keep updated (and others to read) and no doubt you'll empathise with me that there
really just isn't enough time in the day.  Did I mention real-life keeps interrupting too ?


All comments are of course welcomed and appreciated as always and if I haven't welcomed you to my blog already, then "Welcome".

13 comments:

  1. Oh, yes, I can empathise with you regarding the lack of hours in the day. These figures are passable but nothing special. They're useful for fleshing out a horde of zombies or a crowd of humans, but I don't think you'd want to place them in the front row.

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    1. Zombies tend not to last long in the front row either.

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  2. Very nice they all look good additions to the horde

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    1. Thanks Brummie, they'll make good padding if nothing else.

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  3. I love the way there's one before and after...brilliant!

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    1. Hey AL, I'm still undecided, funnier for player characters I think.

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  4. I like that you've got a before and after infection for each of the figures, that's a great idea. Do you ink your figures?

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  5. Hi Ray, I've inked, washed. dry-brushed, heavy and light shaded, highlighted and block painted figures, but my painting is till rubbish !

    No inks were harmed (or used) finishing these figures.

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  6. You're too hard on yourself, Joe. These will look fine on the tabletop. No one can see nearly as well as a camera with a Macro lens. Sounds like you will have a Lot of civilians.

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    1. Thanks or that Joe, you're right about them looking OK on the table. I will have a lot of civilians too, probably too many.

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    2. You can never have too many civilians, just as you can never have too many zombies.

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  7. I agree with LJ - you are being too hard on yourself, they will be great on the table and as you said, fantastic padding!

    As for not enough hours in the day - try not sleeping . I find it helps for maybe 1 or 2 days ... but then you have irritating side-effects like irritability, keyboard face (where you fall asleep with your face on a keyboard and wake with impressions of keys on your face) and/or falling asleep while driving.

    errr ... perhaps not such a good idea after all ...

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    1. Thanks Colin, I probably am my own worst critic.

      As for sleep, I used to get away with a minumum of 4 hours, but now I need a solid six or so !

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