Welcome to my blog, the story of my continuing journey into the World of Zombie Wargames.

Monday, 11 May 2020

More Jimland Fauna

In a week where I've probably managed no more than a couple of hours painting, I've still managed to finish half a dozen more critters to deploy into the wilds of "Jimlnd".
First up is this 'herd' of Wildebeest shown in the photograph on the right (obligatory slightly blurred); these are "Blue Wildebeest" and are not to be confused with any other types of Wildebeest variants. Who knew that even with animals you have to research their type, body colours etc.?
Almost obligatory rear view
Hardly the seething mass of creatures you see on documentaries and far more sedate.
The models are all from North Star and good sculpts with a bit of easily sorted flash, though I would
Not a pretty sight
have liked them in other poses and in motion.
Well that's the Gnus  and now for the weather final animal, a Cape Buffalo and once more these come in a variety of colours, I went for the one that matched the paints I was using for the Wildebeest.
Again it's a "North Star" mini and needed a bigger base than the 20mm x 40mm of the Wildebeest.
Side view (obviously)
Rear view showing its colouring more clearly than the washed out ones above
I couldn't drum up enough enthusiasm to finish the two Warthogs (again from NorthStar) but still awaiting my new brushes which should hopefully bring about renewed energy and enthusiasm to paint.

Thanks for taking the time to visit, apologies for the lack of exciting stuff, but opefully there may be something here of interest.

That's it then for another week, as always your comments are welcomed and truly appreciated.
 

18 comments:

  1. Great work on the creatures Joe, could see these causing a few problems for any adventurer in Jimland

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    1. Thanks dave, I think that's the idea plus a need a bit more variety.

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  2. Nice collection of critters Joe. Will they take an active role (attacking the explorers) or be there as part of the scenery?

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    1. Thanks MJT, the animals generally appear randomly. On any roll of a '20' on a D20, a card is taken from the deck and the criiter placed 2d5 in a random direction from the cause - either a melee roll or a firing roll.
      Animals move randomly as in appearing, but many will attack when within a certain distance natives, explorers etc.

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  3. Nice work Joe, just make sure the horde doesn't trample Mufasa again!

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    1. Thanks Ray; I'm pretty sure that's a "Lion King" reference, but that's about all I know!

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  4. Love these Joe, I need to add Gnu to my wish list.

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    1. Thanks Michael, add the Cape Buffalo too, there are two variations iirc and big !

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    1. Thanks you Michal, though the gnus are a bit statc.

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  6. Hope your explorers have an elephant gun or buffalo rifle to hand Joe! I'm thinking a wounding shot should cause the buffalo to become frenzied and once that happens all parties would probably be conscious that killing it, or, even, running away and letting it charge the other side, would be the best course of action. A useful animal, perhaps, that could cause some randomness in games?

    Oh, and wouldn't it be a nice surprise if there was a big cat lying up in ambush, after having stalked the wildebeest, only for it to then pounce from cover and, figuratively, set the cat among the pigeons. Fleeing wildebeest in all directions. Big cat defiantly lashing out at humans, or dashing after anything that runs away from it in a panic, and ending up going after another target.

    I promise, I'm not trying to kill off all the humans in Jimland :)

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    1. Thanks Roy, the animals are generallyharder to kill than natives (they mostly have 2 hits to kill. There appearances are random as is their movement and it all gets a bit chaotic. You can of course load the animal encounter deck with more big cats etc. (to match what figures you have.
      I took the idea of elephant gunss and large calibre rifkles etc. and added it to my rules'variant too !

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  7. These animals looks great and will add some more feeling to the gaming-table I am sure.Are you also planning to add more exotic details as termite-nests, birds in the djungle, snakes etc?

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    1. Thanks Ptr, they are good additions imo to the growing menagerie in "Jimland". I have thought of making termite hills (they should be fairly easy), birds though would be a bit tricky (maybe some pteradons?), but I do have snakes already !

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  8. Great looking animals! Always useful to have and output is always good!
    Best Iain

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    1. Thanks Iain, I'm also working on the market stalls and so I don't feel that guilty about not outoutting much, but as the expression goes "eveey little helps" eh ?

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  9. Nice work Joe & so just how dedicated you are in looking up the colours, for different types, I just thought there was only one type & would have painted them as I see them in my head.

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    1. Thanks Frank I would have to look up zebras and we all know (or we think we do)what colour(s) they are !

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