So here's a few of the things I've done
a) Hexes instead of squares,. Using a hex map was, I think, a simple and obvious amendment, expanded the options in the game.
b) Expeditions couldn't start from the last terrain hex they explored. I thought this was a little too abstract and wanted my expeditions to travel to "the front line" so to speak.
c) To aid travelling over known terrain I added explored hex movement and trails, both of which speeded up travelling to "the front"
d) I've also used a table for Native encounters, rather than cards, but keeping the proportion of each type of encounter. - I'm considering reverting to using the cards though (but expanding on them to include some of my variations.
e)Load have been able to be partial loads, so no longer is a whole load of 10 rations used to feed 5 men,. This helps in the distance an expedition can make and helps with the "getting to the front" 'problem' too.
I've been writing rules for quite a few other ideas too that I've had, but always with an eye on their simplicity and whether or not they'll have major implications on the main rules.
I have rules for building hospitals, schools and trading posts (established by taking the relevant personnel into the wilds), but haven't trialled them yet I do like to think these things over for a good while.
Villagers in Jimland appear and disappear in quick fashion, I'm considering rules for having a permanently friendly village using the premis of schools, hospitals, mission stations or traders as above. an example, a successful missionary's conversion of a village inhabitants' flock as the basis to form a permanent mission and hence a friendly village fixture on the map.
Canoe travel has been contemplated even though model canoes needn't be used, whereas pack animals are needed and even though I have the pack animals, I haven't finished them nor have I used them!
The mastermap! |
The map or the right is my mastermap, allowing for lots of adventure variations - eg. a race from either side of the map too some maguffin in the centre and I'm sure everyone can think of similar ideas.
And the explored area - after a dozen or so adventures! |
I feel at times that I'm re-inventing the wheel as I'm pretty sure they'll have all been considered in the do defunct Yahoo group for 'Jimland'
On a lighter note, I took the plunge and bought a set of Paleo Diet (the more observant may have seen my "What I'm currently reading" gadget thing) along with its supplement "Fireside tales".
First read through and they seem to be what I've been looking for, fun and fairly simple, but with a fair amount of choice for playing different ways and an easily option to make your own campaigns (without the supplement). This was not an impulse buy as I've been a fan of this wargame, or rather skirmish, genre for many years.
That's it then for this week, short and probably not so sweet, but if anyone has any mammoths they don't want...or the game "Valley of the Mammoth"\ they wish to sell...
I'm sure you've guessed that this caveman thing is a new project and I reckon it's what I've needed to boost my enthusiasm for gaming.
As always your comments are both welcomed and appreciated