Welcome to my blog, the story of my continuing journey into the World of Zombie Wargames.

Monday, 17 September 2012

Final Fade Out

Image from THW's site
The latest incarnation of Two Hour Wargames' "All Things Zombie" rules,  "Final Fade Out" is nearly upon us, with an expected release date of late September/October. The THW blog (http://2hourblog.blogspot.com/2012/09/atz-final-fade-out-daybreak-final-act.html) has featured examples of play using the new rules.  Colgar6's site (http://colgar6.blogspot.com/2012/09/atz-ffo-campaign-game-5-battle-of.html) also has a full (exciting) write up of a game from his own Zombie campaign using the new rules as for playtesting. Vampifan, whom I communicate with regularly is also a playtester for Final Fade Out, so I'm privileged to having his views on the rules from too.

Although nothing is cast in stone, following on from THW's "After the Horsemen" rules, which featured the addition of skills and a greater number of attributes, to make for a more role-play style of game, FFO promises to have much of the same.

The additional skills of "Savvy" and "People" as separate skills to the all-encompassing Reputation (Rep) are useful ideas although I can't foresee the "Savvy" skill being used that much when its novelty wears off after a few games.  Separate Shooting and Melee skills would to my mind have been of greater use. However, one of the greatest features of THW's rules is their adaptability to one's own needs. If you don't like a rule, just change it or ignore it, it won't have that much effect (if any) on the overall enjoyment of the game.

There appears to be a lot more detail put into the "bells and whistles" aspect of the game, which I personally like.  Attention to detail in rules, where appropriate and where it doesn't detract from the flow of the game is welcomed and can of course be ignored if it proves annoying or a nuisance.

There will be changes of course that may appear to be changes, for changes sake, such as being able to fight four opponents simultaneously instead of six. Again though, if the changes don't appeal to you then you can always revert to the original ATZ rules.

Will I be buying the new rules ? - Undoubtedly, although I can't see me using them without having a bit of a tinker with them to give me the game I want. I'll certainly be using separate Shooting and Melee skills for example. there's a reason why our Gold Medallist in the Men's Double Trap, Shooting event (Peter Wilson), didn't also win the fencing competitions !

That's it for this week, thanks for taking the time to look.
All comments are of course welcomed and appreciated.

14 comments:

  1. Joe, you'll know from our e-mails that you and I are pretty much on the same wavelength when it comes to ATZ in general and FFO in particular. As a playtester for FFO, I do have access to the finished rules and I'd just like to say that they are a massive improvement on the current rules. If there is anything in them that you don't like then do as Joe suggests and change them. They're your rules to use as you wish.

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    1. I'll be looking forward to you review of the FFO rules.

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  2. Cheers Mate they will be for me a must buy set of rules and it is good to see my thoughts echoed.

    Now take the Blummin Captcha of!

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    1. I thought I'd taken the captcha thing off, thanks for the heads up.

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  3. I like the Shooting and melee skills example, you've got to change what sometimes doesn't work or you don't like!

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    1. I think I'll be going with 4 skills plus Rep, but I'll wait until I have the FFO rules in my hands before making a decision.

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  4. I'm sure you'll like FFO, Joe. But as you say, it's easy enough to tweak any of the THW rules if desired. And thanks for the mention.

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    1. I already like a lot of FFO and whilst I won't use alltherules as they stand the ideas behind them are sound.

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  5. It all sounds good, I may give it ago at some point.

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  6. I'm sure you will Brummie when you hear the laudits from others about FFO

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    1. They are basically ATZ, with a lot more bells and whistles and will still be compatible with "Haven" and "I -Zombie" too- (the supplements to ATZ)

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  8. Thanks for the update and the blog. Sorry I haven't been in touch but my access point doesn't allow me to view your blog. Now I'm back on line again I'll try harder. Thanks agains.

    Bob.

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