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Monday, 16 March 2020

JImland - The Rescue

As an experiment I decided to try out a slightly different experiment in Jimland, givng the chance of for an expedition tohave a specific task, I have several of these in mind as "quests or jobs", imagining them to be on a notice board for adventurers to take up (or not) with a specific reward in mind - a bit like side-quests in a lot of computer rpgs.
The objective of this game was therefore to explore a specific area of seven hexes, two days' march from Jim's landing, to see if there were any survivours of the second Molyneux Expedition.
Once in the designated area, the rescuers had two chances of finding any survivours each time they explored a designated hex. If there was a village there then that would be a success (a 1 in 6 chance) and if there was a hostile encounter with Slavers then this would automatically be a success, as it was slavers that did for the Molyneux Expedition.  This however didn't mean automatically that there were any survivours as I assumed that a slaver would have tried to revive the three fallen adventurers (with a chance of 11/20), but ONLY after they had defeated any hostiles.

So once more, :
From the Journal of Frederick Cartington

"Even as the news of the Molneux Expedition's disater was filtering through camp, the Royal British Museum's expedition had returned from their own exploits. Immediately upon hearing the news and despite my own and others' protestations (and his own grief at the loss of his wife's life) with a day or two, Angus McDoughty had set out on a "rescue" mission taking along his erstwhile sister in law (again, against the advice of many). [The expedition is shown above - Ed.].
On their return a mere week later I gleaned what had happened, once more from one of the soldiers present."
"
"The very first day we were set upon by hostiles"
"We entered into a fire-fight, whilst trying to get the bearers away"
"Our shooting quickly took its toll on the natives..."
"...we did take a casualty and consternation arose from the assasilants in the rear"
"We readied ourselves for their assault on our rear"
"Our hunter was cut down in vicious hand to hand fighting..."
"...but we drove them off without further loss,"
 "Over the next three days Anne (Johnstone)  managed to save the lives of two of our bearers; one from  a spider bite and another after swalllowing large amounts of dirt from his encounter with quicksand. - not bad for a "Midwife"."
 "On day five we encountered Slavers ...
"With four riflemen behind and four spearmen in front...
"...we set up for a frontal attack."
"...that didn't come... for now."
"so we made a dash for cover..."
"with the enemy hot our our heels..."
"The natives were much surprised after distrubing an elephant in the trees..."
"The elephant would leave the area soon after goring one of the slavers ...
"Our rifle fire was beginning to take a toll on the Slavers too...
"Poor Anne was shot dead, even as we got into cover."
"With their casualties mounting and our position seemingly unassailable,n the Slavers left the area. We quickly looked for their camp and found two Europeas still barely alive,  one a Doctor Minden, the other an Interpreter named Hubert. (as an aside - I'd met both of these on  a oevious occassion.)
"The two day return journey home saw three of our bearers lose their lives and full packs of foood, whilst crossing a rapid moving stream, but the very next day we arrived back at Jim's Landing ".
There had been no sign of George Molyneux with the Slavers, but he had been thought by Doctor Minden to have been mortally wounded"

The route and area to be explored shown in red


With the small force available and the large area to be searched I didn't think that there was much chance of success, but it turned out to be a great game. "K",  my friend lead the rescue attempt with his usual bravado and although successful still managed to lose a woman from the party!
(He must have enjoyed the game as he's asked for a cop of the rules, the mastermap and we've since had another game !)
As reward, in keeping with the usal 'Jimland' reward system (a fixed amount and a random amount) I had to think on the fly for a suitable reward. I settled on the 'value' of the Explorers rescued (their points value) plus 1D20  each. So although few points had been scored for explorartion more than a hundred was scored for the two explorers - a success imho.

In other news:
My Egyptians have all been packed away in bubble wrap and stored (still needing varnishing) and despite another hospital visit (routine and boring) I'm painting another six explorers for Jimland !
In addition, as mentioned above,  I've managed yet another adventure into the wilds of Jimland with "K" - a very enjoyable game.

I've no more (known) Hospital/Clinic appointments until June/July - happy days ! (I'll just self-isolate/hibernate until then).

That's it then for this week, thanks for taking the time to visit , hopefully there was something here of interest and as always your comments are both welcomed and appreciated.


13 comments:

  1. A great adventure Joe, and wonderful that K has returned for another adventure and wanted to take a set of rules away with him.
    Hope the routine visit goes well, and that your self isolating keeps you well and safe from any roaming gribblies that may be about

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    1. Thanks dave, no problems at hospital and K's last adventure will feature in a future post.

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  2. Great game Joe - I think having an objective may make the game more interesting.

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    1. Thanks MJT, I agree wholeheartedly about having an objectives or objectives and have several ideas about how to do it both for single expeditions and multiple expeditions all going for the same objective via various clues.

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  3. Ahhh! Again! Thank You for the report!

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    1. Thanks Michal, much appreciated, Angus isn;t tht lucky when it comes to women.

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  4. Great stuff Joe. Really enjoyed this one and as an experiment I think your mission worked tremendously well. The elephant roaring out from behind a tree made me laff too!! :-)

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    1. Thanks Blaxx, I've been 'colecting' various quests/jobs etc. for quite some timebut can't have surprises when I play solo.
      Playing the game was great but the hour or so's chat afterwards was a big boost too.

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  5. Another trilling episode from Jimland, good to see K taking to the game & giving you someone to explore with or against Joe, stay safe in these dreadful times.

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    1. Thanks Frank, all I have to do now is comnvince him to GM an adventure of my own expedition ! I do see him wanting to return again though, especil=ally as he's now interested in the rules too.
      One of the best bits of our game was the after-game chat , something I've sorely missed.
      I've more or less been self-iosolating for months on end over the last few years, so really no change here, though I am a little extra cautious with any social interactions.
      Hope all is well with you and yours too.

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  6. That sounds like a good game, although unfortunate for the midwife! Good to have an objective, some sort of narrative campaign would be good? You might have to curb the lethality?
    Best Iain

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    1. Thanks iain, my mate "K" hasn't been lucky with women (in the game) and didn't listen to any advice I gave. There are various tactics the expedition can use to increse their chance of survival too. The Explorers all get a saving roll (decided by the players initial choices) and the Natives are generally poor shots and poor fighters. The lethality is one of those things that makes 'Jimland' so challenging.

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  7. Nice, I like the 'mission task' idea, I haven't played AiJ for a few years (never liked the over simplistic combat mechanism) have you changed the combat rules or do you stick to them as written? (I was toying with using the THW combat system with AiJ). Many thnaks, you've prompted me to return to Jimland aftermany, many years away. Cheers Steve

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