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Part of Springwater Hill |
This game was set just after the scenario
"A Day in the 'Burbs" and sees our erstwhile 'hero' Mattias Groschen, returning to Springwater Hill in a taxi with one Brendan Cram, a jogger whom he had escaped with from St. Mary's Heights. He is meeting up with Scott Briand a friend he is staying with whilst on holiday. The picture shows the playing area, Scott's house is in the top left of the photograph. The taxi, bottom right is Mattias and Brendan's starting position.
The various circles on the photograph above show either the starting
positions of other civilians (in Red) or Possible enemy forces (PEFs, in
yellow)
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General view of Springwater Hill |
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Mother and Daughter in the park |
I had very simple objectives for all the civilians, for example the mother and child in the park were merely making their way to their car to meet up with 'dad' who was currently at the front of the bank, locking up for the day. Elsewhere, most of the other civilians would also be heading for home
from turn one. A single female shopper (bottom middle of top picture) was heading for
the red car behind the supermarket; a couple in the supermarket were also heading out to their car (the blue
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The two shoppers heading home. |
one at the back of the supermarket); the three staff in the supermarket had to lock up the doors first
before heading home; the truck driver had to drive the fork-lift into
the store, close the two back doors of his truck then drive off.
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Scott awaiting Mattias' arrival. |
Meantime when Mattias arrived he had to meet up with Scott and the two of them (or three if Brendan could be convinced to join them) would make their way to Scott's house just down the street, an easy walk.
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Truck/fork -lift driver (notice hand in doorway) |
This was going to be an unusual scenario to play through in that I had two true Player -characters in the form of fellow bloggers Vampifan and Mattyoo playing the roles of Scott and Mattias respectively. All the other roles would be played through as NPCs.
There were no zombies on the table initially but there is a chance that zombies will spawn at any one of the six indicated spawn points each turn. The Encounter rating of the area was set at 3 initially and the PEFs all had a REP (read Initiative) rating of 4, which is the latest change to the Two Hour Wargames stable of rules
(CR.3.1 final, final version) . It's a feature I quite like as do I the PEF's new movement/reaction and I've adopted this change readily.
As with all my scenarios at the moment this one was another means to test my own rule changes and amendments to the THW rules, which I'm still slowly tinkering with to get the kind of game I want.
"So how did our two (or maybe three) pals do ?" I hear you ask. Well, that story will have to wait for another week to unfold as I'm still trying to decipher my scrawled notes and edit photographs that all three of us took ! - I, for once can truthfully blame the photographers skill for blurred shots etc.
That's it then, same time, same place next week for the next episode in this almost thrilling tale.
As always your comments are welcomed and appreciated
Even though I know what happened, I am still looking forward to reading your batrep, Joe. Between the three of us we did take a lot of photos, which must be of great help to you as editor. Although more to choose from does mean more time. I have decided not to show any photos of the action on my blog or even mention what happened. That would be so unfair, in my opinion, as it is your campaign and not mine. I was merely a participant, albeit a very enthusiastic participant. I'd just like to repeat that I enjoyed both games immensely and I look forward to playing even more scenarios in your campaign.
ReplyDeleteThanks Bryan, most folk will probably think not much happened, but we know the truth.
DeleteNot touching the dial I will stay tuned for sure.
ReplyDeleteThanks Clintm let's hope I don't disappoint
DeleteNice setup Joe.
ReplyDeleteCan't wait for the action to kick off dude!
Thanks Bob, there may be some action, you never know.
DeleteAargh! You've got me all excited about reading a battle report and then told me to wait till next week? You fiend :-) !
ReplyDeleteThis looks like it could be a fantastic read, looking forward to the update.
ReplyDeleteThanks Micheal, my literary skills are still a wip, so don't get too excited.
DeleteThe scene is set! Looking forward to seeing how it all unfolds. Fingers crossed for some more blood and gore this time :-)
ReplyDeleteThanks RD, you'll need more than just fingers crossed.
DeleteHey. Nice setting.
ReplyDeleteReally waiting for the action.
Merci Shuby, what action there is will follow soon
DeleteSo the scene is set! Looking forward to this kicking off.
ReplyDeleteThanks Brummie, it'll get going next week.
DeleteVery cool, looking forward to the rest!
ReplyDeleteThanks ZA, stay tuned !
Delete